public override void initButton(int i)
    {
        nodeList[i] = NGUITools.AddChild(gameObject, (fatherWindow as GodsWarIntegralRankAwardWindow).itemPrefab);
        nodeList[i].SetActive(true);
        GodsWarRankAwardItem item = nodeList[i].GetComponent <GodsWarRankAwardItem>();

        item.init(awards[i], i, win);
    }
    public override void updateItem(GameObject item, int index)
    {
        GodsWarRankAwardItem items = item.GetComponent <GodsWarRankAwardItem>();

        items.init(awards[index], index, win);
    }