IEnumerator Start() { rewardsSceneController = GetComponent <RewardsScene>(); rewardsSceneController.ClearLoadedRewardsOnAntura(); LockClosed.gameObject.SetActive(false); LockOpen.gameObject.SetActive(false); Pedestal.gameObject.SetActive(true); Pedestal.transform.localScale = Vector3.one * 0.00001f; showTween = DOTween.Sequence().Pause() .Append(LockClosed.DOScale(0.0001f, 0.45f).From().SetEase(Ease.OutBack)) .AppendInterval(0.3f) .AppendCallback(() => { alarmClockSound = AudioManager.I.PlaySound(Sfx.AlarmClock); }) .Append(LockClosed.DOShakePosition(0.8f, 40f, 16, 90, false, false)) .Join(LockClosed.DOShakeRotation(0.8f, new Vector3(0, 0, 70f), 16, 90, false)) .Join(LockClosed.DOPunchScale(Vector3.one * 0.8f, 0.4f, 20)) .AppendCallback(() => { LockClosed.gameObject.SetActive(false); LockOpen.gameObject.SetActive(true); if (alarmClockSound != null) { alarmClockSound.Stop(); } AudioManager.I.PlaySound(Sfx.UIPopup); }) .Join(LockClosed.DOScale(0.00001f, 0.4f)) .Join(LockOpen.DOScale(0.00001f, 0.4f).From().SetEase(Ease.OutBack)) .Join(Godray1.DOScale(0.00001f, 0.3f).From()) .AppendInterval(0.7f) .Append(LockOpen.DOScale(0.00001f, 0.6f).SetEase(Ease.InBack)) .AppendCallback(() => { AudioManager.I.PlaySound(Sfx.Win); }) .Join(LockOpen.DORotate(new Vector3(0, 0, 360), 0.6f, RotateMode.FastBeyond360).SetRelative() .SetEase(Ease.InCubic)) .Join(Godray1.DOScale(0.00001f, 0.6f).SetEase(Ease.InCubic)) .AppendCallback(() => SpawnRewardAndPoof()); //showTween.Insert(showTween.Duration(false) - 1, AnturaButton.DOAnchorPosY(-200, 0.4f).From(true).SetEase(Ease.OutBack)); godraysTween = DOTween.Sequence().SetLoops(-1, LoopType.Restart) .Append(Godray0.DORotate(new Vector3(0, 0, 360), Godrays360Duration, RotateMode.FastBeyond360).SetRelative() .SetEase(Ease.Linear)) .Join(Godray1.DORotate(new Vector3(0, 0, -360), Godrays360Duration, RotateMode.FastBeyond360).SetRelative() .SetEase(Ease.Linear)); pedestalTween = Pedestal.DORotate(new Vector3(0, 360, 0), Pedestal360Duration, RotateMode.LocalAxisAdd) .SetEase(Ease.Linear).SetLoops(-1).Pause(); // Wait a couple frames to allow Unity to load correctly yield return(new WaitForSeconds(0.3f)); LockClosed.gameObject.SetActive(true); showTween.Play(); }
IEnumerator Start() { LockClosed.gameObject.SetActive(false); LockOpen.gameObject.SetActive(false); Pedestal.gameObject.SetActive(true); showTween = DOTween.Sequence().Pause() .Append(LockClosed.DOScale(0.0001f, 0.45f).From().SetEase(Ease.OutBack)) .AppendInterval(0.3f) .AppendCallback(() => { AudioManager.I.PlaySfx(Sfx.AlarmClock); }) .Append(LockClosed.DOShakePosition(0.8f, 40f, 16, 90, false, false)) .Join(LockClosed.DOShakeRotation(0.8f, new Vector3(0, 0, 70f), 16, 90, false)) .Join(LockClosed.DOPunchScale(Vector3.one * 0.8f, 0.4f, 20)) .AppendCallback(() => { LockClosed.gameObject.SetActive(false); LockOpen.gameObject.SetActive(true); AudioManager.I.StopSfx(Sfx.AlarmClock); AudioManager.I.PlaySfx(Sfx.UIPopup); }) .Join(LockClosed.DOScale(0.00001f, 0.4f)) .Join(LockOpen.DOScale(0.00001f, 0.4f).From().SetEase(Ease.OutBack)) .Join(Godray1.DOScale(0.00001f, 0.3f).From()) .AppendInterval(0.7f) .Append(LockOpen.DOScale(0.00001f, 0.6f).SetEase(Ease.InBack)) .AppendCallback(() => { AudioManager.I.PlaySfx(Sfx.Win); }) .Join(LockOpen.DORotate(new Vector3(0, 0, 360), 0.6f, RotateMode.FastBeyond360).SetRelative().SetEase(Ease.InCubic)) .Join(Godray1.DOScale(0.00001f, 0.6f).SetEase(Ease.InCubic)) .Join(Pedestal.DOScale(0.00001f, 1f).From().SetDelay(0.5f).SetEase(Ease.OutBack)) .OnComplete(() => { IsComplete = true; pedestalTween.Play(); }); godraysTween = DOTween.Sequence().SetLoops(-1, LoopType.Restart) .Append(Godray0.DORotate(new Vector3(0, 0, 360), Godrays360Duration, RotateMode.FastBeyond360).SetRelative().SetEase(Ease.Linear)) .Join(Godray1.DORotate(new Vector3(0, 0, -360), Godrays360Duration, RotateMode.FastBeyond360).SetRelative().SetEase(Ease.Linear)); pedestalTween = Pedestal.DORotate(new Vector3(0, 360, 0), Pedestal360Duration, RotateMode.LocalAxisAdd) .SetEase(Ease.Linear).SetLoops(-1).Pause(); // Wait a couple frames to allow Unity to load correctly yield return(new WaitForSeconds(0.5f)); LockClosed.gameObject.SetActive(true); showTween.Play(); }
IEnumerator Start() { LockClosed.gameObject.SetActive(false); LockOpen.gameObject.SetActive(false); Pedestal.gameObject.SetActive(true); // Reward rewardsSceneController = GetComponent <RewardsScene>(); rewardsSceneController.ClearLoadedRewardsOnAntura(); rewardPack = rewardsSceneController.GetRewardPackToInstantiate(); rotationAngleView = AppManager.I.RewardSystemManager.GetAnturaRotationAngleViewForRewardCategory(rewardPack.Category); newRewardInstantiatedGO = rewardsSceneController.InstantiateReward(rewardPack); if (newRewardInstantiatedGO) { newRewardInstantiatedGO.transform.DOScale(0.00001f, 0f).SetEase(Ease.OutBack); showTween = DOTween.Sequence().Pause() .Append(LockClosed.DOScale(0.0001f, 0.45f).From().SetEase(Ease.OutBack)) .AppendInterval(0.3f) .AppendCallback(() => { alarmClockSound = AudioManager.I.PlaySound(Sfx.AlarmClock); }) .Append(LockClosed.DOShakePosition(0.8f, 40f, 16, 90, false, false)) .Join(LockClosed.DOShakeRotation(0.8f, new Vector3(0, 0, 70f), 16, 90, false)) .Join(LockClosed.DOPunchScale(Vector3.one * 0.8f, 0.4f, 20)) .AppendCallback(() => { LockClosed.gameObject.SetActive(false); LockOpen.gameObject.SetActive(true); if (alarmClockSound != null) { alarmClockSound.Stop(); } AudioManager.I.PlaySound(Sfx.UIPopup); }) .Join(LockClosed.DOScale(0.00001f, 0.4f)) .Join(LockOpen.DOScale(0.00001f, 0.4f).From().SetEase(Ease.OutBack)) .Join(Godray1.DOScale(0.00001f, 0.3f).From()) .AppendInterval(0.7f) .Append(LockOpen.DOScale(0.00001f, 0.6f).SetEase(Ease.InBack)) .AppendCallback(() => { AudioManager.I.PlaySound(Sfx.Win); }) .Join(LockOpen.DORotate(new Vector3(0, 0, 360), 0.6f, RotateMode.FastBeyond360).SetRelative().SetEase(Ease.InCubic)) .Join(Godray1.DOScale(0.00001f, 0.6f).SetEase(Ease.InCubic)) .Join(Pedestal.DOScale(0.00001f, 1f).From().SetDelay(0.5f).SetEase(Ease.OutBack)) .Append(Pedestal.DORotate(new Vector3(0, rotationAngleView, 0), 0.3f, RotateMode.LocalAxisAdd).SetEase(Ease.InExpo)) .OnComplete(() => { IsComplete = true; }) .AppendInterval(0.1f) .AppendCallback(() => playParticle()) .Append(newRewardInstantiatedGO.transform.DOScale(1f, 0.8f).SetEase(Ease.OutElastic)) .AppendInterval(0.3f) .AppendCallback(() => { pedestalTween.Play(); }); } else { showTween = DOTween.Sequence().Pause() .Append(LockClosed.DOScale(0.0001f, 0.45f).From().SetEase(Ease.OutBack)) .AppendInterval(0.3f) .AppendCallback(() => { alarmClockSound = AudioManager.I.PlaySound(Sfx.AlarmClock); }) .Append(LockClosed.DOShakePosition(0.8f, 40f, 16, 90, false, false)) .Join(LockClosed.DOShakeRotation(0.8f, new Vector3(0, 0, 70f), 16, 90, false)) .Join(LockClosed.DOPunchScale(Vector3.one * 0.8f, 0.4f, 20)) .AppendCallback(() => { LockClosed.gameObject.SetActive(false); LockOpen.gameObject.SetActive(true); if (alarmClockSound != null) { alarmClockSound.Stop(); } AudioManager.I.PlaySound(Sfx.UIPopup); }) .Join(LockClosed.DOScale(0.00001f, 0.4f)) .Join(LockOpen.DOScale(0.00001f, 0.4f).From().SetEase(Ease.OutBack)) .Join(Godray1.DOScale(0.00001f, 0.3f).From()) .AppendInterval(0.7f) .Append(LockOpen.DOScale(0.00001f, 0.6f).SetEase(Ease.InBack)) .AppendCallback(() => { AudioManager.I.PlaySound(Sfx.Win); }) .Join(LockOpen.DORotate(new Vector3(0, 0, 360), 0.6f, RotateMode.FastBeyond360).SetRelative().SetEase(Ease.InCubic)) .Join(Godray1.DOScale(0.00001f, 0.6f).SetEase(Ease.InCubic)) .Join(Pedestal.DOScale(0.00001f, 1f).From().SetDelay(0.5f).SetEase(Ease.OutBack)) .Append(Pedestal.DORotate(new Vector3(0, rotationAngleView, 0), 0.3f, RotateMode.LocalAxisAdd).SetEase(Ease.InExpo)) .OnComplete(() => { IsComplete = true; }) .AppendInterval(0.1f) .AppendCallback(() => playParticle()) .AppendInterval(0.3f) .AppendCallback(() => { pedestalTween.Play(); }); } //showTween.Insert(showTween.Duration(false) - 1, AnturaButton.DOAnchorPosY(-200, 0.4f).From(true).SetEase(Ease.OutBack)); godraysTween = DOTween.Sequence().SetLoops(-1, LoopType.Restart) .Append(Godray0.DORotate(new Vector3(0, 0, 360), Godrays360Duration, RotateMode.FastBeyond360).SetRelative() .SetEase(Ease.Linear)) .Join(Godray1.DORotate(new Vector3(0, 0, -360), Godrays360Duration, RotateMode.FastBeyond360).SetRelative() .SetEase(Ease.Linear)); pedestalTween = Pedestal.DORotate(new Vector3(0, 360, 0), Pedestal360Duration, RotateMode.LocalAxisAdd) .SetEase(Ease.Linear).SetLoops(-1).Pause(); // Wait a couple frames to allow Unity to load correctly yield return(new WaitForSeconds(0.3f)); LockClosed.gameObject.SetActive(true); showTween.Play(); }