private static Godot.Node CreateNode(Props props) { var control = new Godot.VBoxContainer(); CopyToNode(control, null, props); return(control); }
private static Godot.Node CreateNode(Props props) { var control = new Godot.VBoxContainer(); CopyToNode(control, null, props); Component.RegisterVBoxContainerSignals(control, props); return(control); }
public VBoxContainer(Godot.VBoxContainer sceneControl) : base(sceneControl) { }
public static void CopyToNode(Godot.VBoxContainer control, Props?oldProps, Props props) { BoxContainerComponent.CopyToNode(control, oldProps, props); }
public VBoxContainer() { Base = new _VBoxContainer(this); }
internal VBoxContainer(Godot.VBoxContainer sceneControl) : base(sceneControl) { }