public TextureButton() { Base = new _TextureButton(this); }
public TextureButton(Godot.TextureButton button) : base(button) { }
internal TextureButton(Godot.TextureButton button) : base(button) { }
public TextureButton() { Base = new _TextureButton(this); }
public TextureButton(Godot.TextureButton button) : base(button) { }
internal TextureButton(Godot.TextureButton button) : base(button) { }