示例#1
0
        public override void Initialize()
        {
            base.Initialize();
            IoCManager.InjectDependencies(this);
            DrawingNode = new Godot.Node2D()
            {
                Name = "EffectSystem",
            };
            sceneTree.WorldRoot.AddChild(DrawingNode);

            UnshadedMaterial = new Godot.CanvasItemMaterial()
            {
                LightMode = Godot.CanvasItemMaterial.LightModeEnum.Unshaded
            };

            ShadedMaterial = new Godot.CanvasItemMaterial();

            ShadedCanvasItem = VS.CanvasItemCreate();
            VS.CanvasItemSetParent(ShadedCanvasItem, DrawingNode.GetCanvasItem());
            VS.CanvasItemSetMaterial(ShadedCanvasItem, ShadedMaterial.GetRid());

            UnshadedCanvasItem = VS.CanvasItemCreate();
            VS.CanvasItemSetParent(UnshadedCanvasItem, DrawingNode.GetCanvasItem());
            VS.CanvasItemSetMaterial(UnshadedCanvasItem, UnshadedMaterial.GetRid());
        }
示例#2
0
 internal DrawingHandle(Godot.RID item)
 {
     DebugTools.Assert(GameController.Mode == GameController.DisplayMode.Godot);
     Item = item ?? throw new ArgumentNullException(nameof(item));
 }
示例#3
0
 internal void ApplyToCanvasItem(Godot.RID item)
 {
     Godot.VisualServer.CanvasItemSetMaterial(item, GodotMaterial.GetRid());
 }
 internal DrawingHandleScreen(Godot.RID item) : base(item)
 {
 }
 internal DrawingHandleWorld(Godot.RID item) : base(item)
 {
 }
 public void Dispose()
 {
     Item = null;
 }
 internal DrawingHandle(Godot.RID item)
 {
     Item = item ?? throw new ArgumentNullException(nameof(item));
 }