private static Godot.Node CreateNode(Props props) { var control = new Godot.HBoxContainer(); CopyToNode(control, null, props); return(control); }
private static Godot.Node CreateNode(Props props) { var control = new Godot.HBoxContainer(); CopyToNode(control, null, props); Component.RegisterHBoxContainerSignals(control, props); return(control); }
internal HBoxContainer(Godot.HBoxContainer sceneControl) : base(sceneControl) { }
public HBoxContainer(Godot.HBoxContainer sceneControl) : base(sceneControl) { }
public HBoxContainer() { Base = new _HBoxContainer(this); }
public static void CopyToNode(Godot.HBoxContainer control, Props?oldProps, Props props) { BoxContainerComponent.CopyToNode(control, oldProps, props); }