public static void CopyToNode(Godot.BaseButton control, IBaseButtonProps?oldProps, IBaseButtonProps props) { ControlComponent.CopyToNode(control, oldProps, props); control.Disabled = props.disabled; }
internal BaseButton(Godot.BaseButton button) : base(button) { }
public BaseButton(Godot.BaseButton button) : base(button) { }
protected override void SetSceneControl(Godot.Control control) { base.SetSceneControl(control); SceneControl = (Godot.BaseButton)control; }
public static void CopyToNode(Godot.BaseButton control, IBaseButtonProps?oldProps, IBaseButtonProps props) { ControlComponent.CopyToNode(control, oldProps, props); control.Disabled = props.disabled; props.onPressed?.Connect(control, "pressed", oldProps?.onPressed); }