public int Marshal(byte[] b, int n) { for (var i1 = 0; i1 < this.IntArray.Length; i1++) { Gobuf.WriteVarint(this.IntArray[i1], b, ref n); } for (var i1 = 0; i1 < this.UintArray.Length; i1++) { Gobuf.WriteUvarint(this.UintArray[i1], b, ref n); } for (var i1 = 0; i1 < this.Int8Array.Length; i1++) { b[n++] = (byte)this.Int8Array[i1]; } Gobuf.WriteBytes(this.Uint8Array, b, ref n); for (var i1 = 0; i1 < this.Int16Array.Length; i1++) { Gobuf.WriteUint16((ushort)this.Int16Array[i1], b, ref n); } for (var i1 = 0; i1 < this.Uint16Array.Length; i1++) { Gobuf.WriteUint16((ushort)this.Uint16Array[i1], b, ref n); } for (var i1 = 0; i1 < this.Int32Array.Length; i1++) { Gobuf.WriteUint32((uint)this.Int32Array[i1], b, ref n); } for (var i1 = 0; i1 < this.Uint32Array.Length; i1++) { Gobuf.WriteUint32((uint)this.Uint32Array[i1], b, ref n); } for (var i1 = 0; i1 < this.Int64Array.Length; i1++) { Gobuf.WriteUint64((ulong)this.Int64Array[i1], b, ref n); } for (var i1 = 0; i1 < this.Uint64Array.Length; i1++) { Gobuf.WriteUint64((ulong)this.Uint64Array[i1], b, ref n); } for (var i1 = 0; i1 < this.Float32Array.Length; i1++) { Gobuf.WriteFloat32(this.Float32Array[i1], b, ref n); } for (var i1 = 0; i1 < this.Float64Array.Length; i1++) { Gobuf.WriteFloat64(this.Float64Array[i1], b, ref n); } for (var i1 = 0; i1 < this.StringArray.Length; i1++) { Gobuf.WriteString(this.StringArray[i1], b, ref n); } for (var i1 = 0; i1 < this.BoolArray.Length; i1++) { b[n++] = this.BoolArray[i1] ? (byte)1 : (byte)0; } return(n); }
public int Marshal(byte[] b, int n) { b[n++] = (byte)this.Byte; Gobuf.WriteVarint(this.Int, b, ref n); Gobuf.WriteUvarint(this.Uint, b, ref n); b[n++] = (byte)this.Int8; b[n++] = (byte)this.Uint8; Gobuf.WriteUint16((ushort)this.Int16, b, ref n); Gobuf.WriteUint16((ushort)this.Uint16, b, ref n); Gobuf.WriteUint32((uint)this.Int32, b, ref n); Gobuf.WriteUint32((uint)this.Uint32, b, ref n); Gobuf.WriteUint64((ulong)this.Int64, b, ref n); Gobuf.WriteUint64((ulong)this.Uint64, b, ref n); Gobuf.WriteFloat32(this.Float32, b, ref n); Gobuf.WriteFloat64(this.Float64, b, ref n); Gobuf.WriteString(this.String, b, ref n); Gobuf.WriteBytes(this.Bytes, b, ref n); b[n++] = this.Bool ? (byte)1 : (byte)0; return(n); }
public int Marshal(byte[] b, int n) { if (this.IntPtr != null) { b[n++] = 1; Gobuf.WriteVarint(this.IntPtr.Value, b, ref n); } else { b[n++] = 0; } if (this.UintPtr != null) { b[n++] = 1; Gobuf.WriteUvarint(this.UintPtr.Value, b, ref n); } else { b[n++] = 0; } if (this.Int8Ptr != null) { b[n++] = 1; b[n++] = (byte)this.Int8Ptr.Value; } else { b[n++] = 0; } if (this.Uint8Ptr != null) { b[n++] = 1; b[n++] = (byte)this.Uint8Ptr.Value; } else { b[n++] = 0; } if (this.Int16Ptr != null) { b[n++] = 1; Gobuf.WriteUint16((ushort)this.Int16Ptr.Value, b, ref n); } else { b[n++] = 0; } if (this.Uint16Ptr != null) { b[n++] = 1; Gobuf.WriteUint16((ushort)this.Uint16Ptr.Value, b, ref n); } else { b[n++] = 0; } if (this.Int32Ptr != null) { b[n++] = 1; Gobuf.WriteUint32((uint)this.Int32Ptr.Value, b, ref n); } else { b[n++] = 0; } if (this.Uint32Ptr != null) { b[n++] = 1; Gobuf.WriteUint32((uint)this.Uint32Ptr.Value, b, ref n); } else { b[n++] = 0; } if (this.Int64Ptr != null) { b[n++] = 1; Gobuf.WriteUint64((ulong)this.Int64Ptr.Value, b, ref n); } else { b[n++] = 0; } if (this.Uint64Ptr != null) { b[n++] = 1; Gobuf.WriteUint64((ulong)this.Uint64Ptr.Value, b, ref n); } else { b[n++] = 0; } if (this.Float32Ptr != null) { b[n++] = 1; Gobuf.WriteFloat32(this.Float32Ptr.Value, b, ref n); } else { b[n++] = 0; } if (this.Float64Ptr != null) { b[n++] = 1; Gobuf.WriteFloat64(this.Float64Ptr.Value, b, ref n); } else { b[n++] = 0; } if (this.StringPtr != null) { b[n++] = 1; Gobuf.WriteString(this.StringPtr, b, ref n); } else { b[n++] = 0; } if (this.BoolPtr != null) { b[n++] = 1; b[n++] = this.BoolPtr.Value ? (byte)1 : (byte)0; } else { b[n++] = 0; } return(n); }
public int Marshal(byte[] b, int n) { Gobuf.WriteUvarint((ulong)this.IntMap.Count, b, ref n); foreach (var item1 in this.IntMap) { Gobuf.WriteVarint(item1.Key, b, ref n); Gobuf.WriteVarint(item1.Value, b, ref n); } Gobuf.WriteUvarint((ulong)this.UintMap.Count, b, ref n); foreach (var item1 in this.UintMap) { Gobuf.WriteVarint(item1.Key, b, ref n); Gobuf.WriteUvarint(item1.Value, b, ref n); } Gobuf.WriteUvarint((ulong)this.Int8Map.Count, b, ref n); foreach (var item1 in this.Int8Map) { Gobuf.WriteVarint(item1.Key, b, ref n); b[n++] = (byte)item1.Value; } Gobuf.WriteUvarint((ulong)this.Uint8Map.Count, b, ref n); foreach (var item1 in this.Uint8Map) { Gobuf.WriteVarint(item1.Key, b, ref n); b[n++] = (byte)item1.Value; } Gobuf.WriteUvarint((ulong)this.Int16Map.Count, b, ref n); foreach (var item1 in this.Int16Map) { Gobuf.WriteVarint(item1.Key, b, ref n); Gobuf.WriteUint16((ushort)item1.Value, b, ref n); } Gobuf.WriteUvarint((ulong)this.Uint16Map.Count, b, ref n); foreach (var item1 in this.Uint16Map) { Gobuf.WriteVarint(item1.Key, b, ref n); Gobuf.WriteUint16((ushort)item1.Value, b, ref n); } Gobuf.WriteUvarint((ulong)this.Int32Map.Count, b, ref n); foreach (var item1 in this.Int32Map) { Gobuf.WriteVarint(item1.Key, b, ref n); Gobuf.WriteUint32((uint)item1.Value, b, ref n); } Gobuf.WriteUvarint((ulong)this.Uint32Map.Count, b, ref n); foreach (var item1 in this.Uint32Map) { Gobuf.WriteVarint(item1.Key, b, ref n); Gobuf.WriteUint32((uint)item1.Value, b, ref n); } Gobuf.WriteUvarint((ulong)this.Int64Map.Count, b, ref n); foreach (var item1 in this.Int64Map) { Gobuf.WriteVarint(item1.Key, b, ref n); Gobuf.WriteUint64((ulong)item1.Value, b, ref n); } Gobuf.WriteUvarint((ulong)this.Uint64Map.Count, b, ref n); foreach (var item1 in this.Uint64Map) { Gobuf.WriteVarint(item1.Key, b, ref n); Gobuf.WriteUint64((ulong)item1.Value, b, ref n); } Gobuf.WriteUvarint((ulong)this.Float32Map.Count, b, ref n); foreach (var item1 in this.Float32Map) { Gobuf.WriteVarint(item1.Key, b, ref n); Gobuf.WriteFloat32(item1.Value, b, ref n); } Gobuf.WriteUvarint((ulong)this.Float64Map.Count, b, ref n); foreach (var item1 in this.Float64Map) { Gobuf.WriteVarint(item1.Key, b, ref n); Gobuf.WriteFloat64(item1.Value, b, ref n); } Gobuf.WriteUvarint((ulong)this.StringMap.Count, b, ref n); foreach (var item1 in this.StringMap) { Gobuf.WriteVarint(item1.Key, b, ref n); Gobuf.WriteString(item1.Value, b, ref n); } Gobuf.WriteUvarint((ulong)this.BoolMap.Count, b, ref n); foreach (var item1 in this.BoolMap) { Gobuf.WriteVarint(item1.Key, b, ref n); b[n++] = item1.Value ? (byte)1 : (byte)0; } return(n); }