protected override void OnDie() { rigid.gravityScale = 0; rigid.velocity = Vector2.zero; anim.SetDead(); boxCol.enabled = false; ai.SetDead(); //만들꺼야 CoinManager.PopCoin(transform.position, coinCount); Invoke("DeadProcess", 1f); }
protected override void OnDie() { _goblinAnim.SetDead(); if (dialogCount > 0) { GameManager.ShowDialog(dialogCount, () => { DropAndDeadProcess(); }); } else { DropAndDeadProcess(); } }