public override void InitPlayer() { if (!isInited) { id++; teamGoally = transform.parent.gameObject.GetComponentInChildren<GoallyPlayer>(); if (teamGoally.transform.position.x < 0) { isRedTeam = false; } else { isRedTeam = true; } AttackPlayer[] list = oponentTeam.GetComponentsInChildren<AttackPlayer>(); foreach (AttackPlayer a in list) { if (a.NameType == GameConsts.ATTACK_PLAYER) { oponentAttacker = a; break; } } rgBody = GetComponent<Rigidbody2D>(); ballScript = FindObjectOfType<BallScript>(); brain = new NeuralNetwork(NeuralNetworkConst.DEFENSE_INPUT_COUNT, NeuralNetworkConst.DEFENSE_OUTPUT_COUNT, NeuralNetworkConst.DEFENSE_HID_LAYER_COUNT, NeuralNetworkConst.DEFENSE_NEURONS_PER_HID_LAY); isInited = true; } }
public override void InitPlayer() { if (!isInited) { id++; teamGoally = transform.parent.gameObject.GetComponentInChildren <GoallyPlayer>(); if (teamGoally.transform.position.x < 0) { isRedTeam = false; } else { isRedTeam = true; } AttackPlayer[] list = oponentTeam.GetComponentsInChildren <AttackPlayer>(); foreach (AttackPlayer a in list) { if (a.NameType == GameConsts.ATTACK_PLAYER) { oponentAttacker = a; break; } } rgBody = GetComponent <Rigidbody2D>(); ballScript = FindObjectOfType <BallScript>(); brain = new NeuralNetwork(NeuralNetworkConst.DEFENSE_INPUT_COUNT, NeuralNetworkConst.DEFENSE_OUTPUT_COUNT, NeuralNetworkConst.DEFENSE_HID_LAYER_COUNT, NeuralNetworkConst.DEFENSE_NEURONS_PER_HID_LAY); isInited = true; } }
private void FillTeamWithDummyPlayers() { /* DEFENSE PLAYERS */ while (defensePlayers.Count < GameConsts.DEFENSE_PLAYER_COUNT) { var gO = Instantiate(dummyDefensePlayer) as GameObject; gO.transform.parent = transform; gO.transform.position = new Vector2(defenseExample.transform.position.x, defenseExample.transform.position.y); DefensePlayer defPlayer = gO.GetComponent <DefensePlayer>(); defPlayer.oponentTeam = defenseExample.oponentTeam; defPlayer.oponentGoal = defenseExample.oponentGoal; defPlayer.homeGoal = defenseExample.homeGoal; defPlayer.attackerPlayer = attackExample; defPlayer.InitPlayer(); defPlayer.TeamGoally = goallyExample; defPlayer.OponentsAttacker = defenseExample.OponentsAttacker; defensePlayers.Add(defPlayer); } /* ATTACK PLAYERS */ while (attackPlayers.Count < GameConsts.ATTACK_PLAYER_COUNT) { var gO = Instantiate(dummyAttacker) as GameObject; gO.transform.parent = transform; gO.transform.position = new Vector2(attackExample.transform.position.x, attackExample.transform.position.x); AttackPlayer attPlayer = gO.GetComponent <AttackPlayer>(); attPlayer.oponentGoal = attackExample.oponentGoal; attPlayer.oponentTeam = attackExample.oponentTeam; attPlayer.InitPlayer(); attackPlayers.Add(attPlayer); } /* GOALY PLAYERS */ while (goalyPlayers.Count < GameConsts.GOALLY_PLAYER_COUNT) { var gO = Instantiate(dummyGoaly) as GameObject; gO.transform.parent = transform; gO.transform.position = new Vector2(goallyExample.transform.position.x, goallyExample.transform.position.y); GoallyPlayer goaly = gO.GetComponent <GoallyPlayer>(); goaly.oponentGoal = goallyExample.oponentGoal; goaly.oponentTeam = goallyExample.oponentTeam; goaly.goalToSave = goallyExample.goalToSave; goaly.TeamAttacker = goallyExample.TeamAttacker; goaly.InitPlayer(); goalyPlayers.Add(goaly); } }
void Start() { if (gameObject.name.StartsWith("Red")) { teamName = "Red"; } else { teamName = "Blue"; } var att = GetComponentsInChildren <AttackPlayer>(); foreach (AttackPlayer a in att) { if (a.NameType == GameConsts.ATTACK_PLAYER) { attackExample = a; break; } } defenseExample = GetComponentInChildren <DefensePlayer>(); goallyExample = GetComponentInChildren <GoallyPlayer>(); try { LoadStats(); } catch (Exception e) { InitMainTeam(); FillTeamWithDummyPlayers(); InitGeneticAlgorithms(); } InitStartingPositionForReset(); WarmUp(); }
void Start() { if (gameObject.name.StartsWith("Red")) { teamName = "Red"; } else { teamName = "Blue"; } var att = GetComponentsInChildren<AttackPlayer>(); foreach (AttackPlayer a in att) { if (a.NameType == GameConsts.ATTACK_PLAYER) { attackExample = a; break; } } defenseExample = GetComponentInChildren<DefensePlayer>(); goallyExample = GetComponentInChildren<GoallyPlayer>(); try { LoadStats(); } catch (Exception e) { InitMainTeam(); FillTeamWithDummyPlayers(); InitGeneticAlgorithms(); } InitStartingPositionForReset(); WarmUp(); }