public JailTests() { player = new Player("Name", 1500); player.BuyingStrategy = new NeverBuyStrategy(); goToJail = new GoToJail(ClassicBoard.GoToJailLocation, ClassicBoard.JailLocation); dice = new FakeDice(); turn = new Turn(dice, player, new ClassicBoard()); }
public void LandOnGoToJailPutsPlayerInJail() { var someProperty = new GoToJail(30, "Go To Jail", 10); someProperty.Land(playerCar); Assert.AreEqual(10, playerCar.Location); }
public void SetUp() { playerId = 0; var faker = new MotherFaker(); banker = faker.Banker; jailRoster = faker.JailRoster; gameBoard = faker.GameBoard; goToJail = new GoToJail(30, "Go To Jail", 10, banker, jailRoster, gameBoard); }
public void PlayerPassesOverGoToJail_BalanceIsUnchangedAndLocation() { var cashBeforeGo = banker.GetPlayerBalance(playerCar); var goToJail = new GoToJail(30, "Go To Jail", 10); playerCar.Location = 29; goToJail.Visit(playerCar); Assert.AreEqual(30, playerCar.Location); Assert.AreEqual(0, banker.GetPlayerBalance(playerCar) - cashBeforeGo); }
public void PlayerLandsOnGoToJailEndsUpVisitingJail() { var banker = new Banker(); var dice = new Dice(); var board = new Board(banker, dice); var goToJail = new GoToJail(30, "Go To Jail", 10); var turnHandler = new TurnHandler(board, banker, dice); var roundHandler = new RoundHandler(turnHandler); var game = new Game(banker, roundHandler); var player = game.CreatePlayerAccount("Car"); goToJail.Land(player); Assert.AreEqual(10, player.Location); }
public static Space[] GetDefaultBoard(GameState gameState) { Space[] board = new Space[40]; board[0] = new NoEffectSpace(gameState, "Start"); board[1] = new Regular(gameState, "Mediterranean Avenue", 60, Colours.Brown, 2, 10, 30, 90, 160, 250); board[2] = new Lottery(gameState, "Community Chest", TypeOfLottery.CommunityChest); board[3] = new Regular(gameState, "Baltic Avenue", 60, Colours.Brown, 4, 20, 60, 180, 320, 450); board[4] = new Tax(gameState, "Income Tax", TypeOfTax.IncomeTax, 100); board[5] = new Railway(gameState, "Reading Railroad", 200); board[6] = new Regular(gameState, "Oriental Avenue", 100, Colours.LightBlue, 6, 30, 90, 270, 400, 550); board[7] = new Lottery(gameState, "Chance", TypeOfLottery.Chance); board[8] = new Regular(gameState, "Vermont Avenue", 100, Colours.LightBlue, 6, 30, 90, 270, 400, 550); board[9] = new Regular(gameState, "Connecticut Avenue", 120, Colours.LightBlue, 8, 40, 100, 300, 450, 600); board[10] = new NoEffectSpace(gameState, "Jail"); board[11] = new Regular(gameState, "St. Charles Place", 140, Colours.Purple, 10, 50, 150, 450, 625, 750); board[12] = new Utility(gameState, "Electric Company", 150); board[13] = new Regular(gameState, "States Avenue", 140, Colours.Purple, 10, 50, 150, 450, 625, 750); board[14] = new Regular(gameState, "Virginia Avenue", 160, Colours.Purple, 12, 60, 180, 500, 700, 900); board[15] = new Railway(gameState, "Pennsylvanla Railroad", 200); board[16] = new Regular(gameState, "St. James Place", 180, Colours.Orange, 14, 70, 200, 550, 750, 950); board[17] = new Lottery(gameState, "Community Chest", TypeOfLottery.CommunityChest); board[18] = new Regular(gameState, "Tennessee Avenue", 180, Colours.Orange, 14, 70, 200, 550, 750, 950); board[19] = new Regular(gameState, "New York Avenue", 200, Colours.Orange, 16, 80, 220, 600, 800, 1000); board[20] = new NoEffectSpace(gameState, "Free Parking"); board[21] = new Regular(gameState, "Kentucky Avenue", 220, Colours.Red, 18, 90, 250, 700, 875, 1050); board[22] = new Lottery(gameState, "Chance", TypeOfLottery.Chance); board[23] = new Regular(gameState, "Indiana Avenue", 220, Colours.Red, 18, 90, 250, 700, 875, 1050); board[24] = new Regular(gameState, "Illinois Avenue", 240, Colours.Red, 20, 100, 300, 750, 925, 1100); board[25] = new Railway(gameState, "B. & O. Railroad", 200); board[26] = new Regular(gameState, "Atlantic Avenue", 260, Colours.Yellow, 22, 110, 330, 800, 975, 1150); board[27] = new Regular(gameState, "Ventnor Avenue", 260, Colours.Yellow, 22, 110, 330, 800, 975, 1150); board[28] = new Utility(gameState, "Water Work", 150); board[29] = new Regular(gameState, "Marvin Gardens", 280, Colours.Yellow, 24, 120, 360, 850, 1025, 1200); board[30] = new GoToJail(gameState, "Go To Jail"); board[31] = new Regular(gameState, "Pacific Avenue", 300, Colours.Green, 26, 130, 390, 900, 1100, 1275); board[32] = new Regular(gameState, "North Carolina Avenue", 300, Colours.Green, 26, 130, 390, 900, 1100, 1275); board[33] = new Lottery(gameState, "Community Chest", TypeOfLottery.CommunityChest); board[34] = new Regular(gameState, "North Carolina Avenue", 320, Colours.Green, 28, 150, 450, 1000, 1200, 1400); board[35] = new Railway(gameState, "Short Line", 200); board[36] = new Lottery(gameState, "Chance", TypeOfLottery.Chance); board[37] = new Regular(gameState, "Park Place", 350, Colours.DarkBlue, 35, 175, 500, 1100, 1300, 1500); board[38] = new Tax(gameState, "Luxury Tax", TypeOfTax.LuxuryTax, 100); board[39] = new Regular(gameState, "BoardWork", 400, Colours.DarkBlue, 50, 200, 600, 1400, 1700, 2000); return(board); }
protected override void CreateBoardComponents() { var go = new Go(GoLocation, GoSalaryBonus); var mediterraneanAvenue = new Property(MediterraneanAvenueLocation, MediterraneanAvenuePrice, MediterraneanAvenueRent); var communityChestOne = new CommunityChest(CommunityChestOneLocation); var balticAvenue = new Property(BalticAvenueLocation, BalticAvenuePrice, BalticAvenueRent); var incomeTax = new IncomeTax(IncomeTaxLocation, IncomeTaxPercentage, MaximumIncomeTaxPaymentAmount); var readingRailrod = new Property(ReadingRailroadLocation, RailroadPrice, BaseRailroadRent); var orientalAvenue = new Property(OrientalAvenueLocation, OrientalAvenuePrice, OrientalAvenueRent); var chanceOne = new Chance(ChanceOneLocation); var vermontAvenue = new Property(VermontAvenueLocation, VermontAvenuePrice, VermontAvenueRent); var connecticutAvenue = new Property(ConnecticutAvenueLocation, ConnecticutAvenuePrice, ConnecticutAvenueRent); var justVisiting = new Location(JustVisitingLocation); var stCharlesPlace = new Property(StCharlesPlaceLocation, StCharlesPlacePrice, StCharlesPlaceRent); var electricCompany = new Property(ElectricCompanyLocation, UtilityPrice, 0); var statesAvenue = new Property(StatesAvenueLocation, StatesAvenuePrice, StatesAvenueRent); var virginiaAvenue = new Property(VirginiaAvenueLocation, VirginiaAvenuePrice, VirginiaAvenueRent); var pennsylvaniaRailroad = new Property(PennsylvaniaRailroadLocation, RailroadPrice, BaseRailroadRent); var stJamesPlace = new Property(StJamesPlaceLocation, StJamesPlacePrice, StJamesPlaceRent); var communityChestTwo = new CommunityChest(CommunityChestTwoLocation); var tennesseeAvenue = new Property(TennesseeAvenueLocation, TennesseeAvenuePrice, TennesseeAvenueRent); var newYorkAvenue = new Property(NewYorkAvenueLocation, NewYorkAvenuePrice, NewYorkAvenueRent); var freeParking = new Location(FreeParkingLocation); var kentuckyAvenue = new Property(KentuckyAvenueLocation, KentuckyAvenuePrice, KentuckyAvenueRent); var chanceTwo = new Chance(ChanceTwoLocation); var indianaAvenue = new Property(IndianaAvenueLocation, IndianaAvenuePrice, IndianaAvenueRent); var illinoisAvenue = new Property(IllinoisAvenueLocation, IllinoisAvenuePrice, IllinoisAvenueRent); var boRailroad = new Property(BORailroadLocation, RailroadPrice, BaseRailroadRent); var atlanticAvenue = new Property(AtlanticAvenueLocation, AtlanticAvenuePrice, AtlanticAvenueRent); var ventnorAvenue = new Property(VentnorAvenueLocation, VentnorAvenuePrice, VentnorAvenueRent); var waterWorks = new Property(WaterWorksLocation, UtilityPrice, 0); var marvinGardens = new Property(MarvinGardensLocation, MarvinGardensPrice, MarvinGardensRent); var goToJail = new GoToJail(GoToJailLocation, JustVisitingLocation); var pacificAvenue = new Property(PacificAvenueLocation, PacificAvenuePrice, PacificAvenueRent); var northCarolinaAvenue = new Property(NorthCarolinaAvenueLocation, NorthCarolinaAvenuePrice, NorthCarolinaAvenueRent); var communityChestThree = new CommunityChest(CommunityChestThreeLocation); var pennsylvaniaAvenue = new Property(PennsylvaniaAvenueLocation, PennsylvaniaAvenuePrice, PennsylvaniaAvenueRent); var shortLine = new Property(ShortLineLocation, RailroadPrice, BaseRailroadRent); var chanceThree = new Chance(ChanceThreeLocation); var parkPlace = new Property(ParkPlaceLocation, ParkPlacePrice, ParkPlaceRent); var luxuryTax = new LuxuryTax(LuxuryTaxLocation, LuxuryTaxPaymentAmount); var boardwalk = new Property(BoardwalkLocation, BoardwalkPrice, BoardwalkRent); var classicPropertyRentStrategy = new ClassicPropertyRentStrategy(); var purpleGroup = new PropertyGroup(classicPropertyRentStrategy, mediterraneanAvenue, balticAvenue); var lightBlueGroup = new PropertyGroup(classicPropertyRentStrategy, orientalAvenue, vermontAvenue, connecticutAvenue); var violetGroup = new PropertyGroup(classicPropertyRentStrategy, stCharlesPlace, statesAvenue, virginiaAvenue); var orangeGroup = new PropertyGroup(classicPropertyRentStrategy, stJamesPlace, tennesseeAvenue, newYorkAvenue); var redGroup = new PropertyGroup(classicPropertyRentStrategy, kentuckyAvenue, indianaAvenue, illinoisAvenue); var yellowGroup = new PropertyGroup(classicPropertyRentStrategy, atlanticAvenue, ventnorAvenue, marvinGardens); var darkGreenGroup = new PropertyGroup(classicPropertyRentStrategy, pacificAvenue, northCarolinaAvenue, pennsylvaniaAvenue); var darkBlueGroup = new PropertyGroup(classicPropertyRentStrategy, parkPlace, boardwalk); var railroadGroup = new PropertyGroup(new ClassicRailroadRentStrategy(), readingRailrod, pennsylvaniaRailroad, boRailroad, shortLine); var utilityGroup = new PropertyGroup(new ClassicUtilityRentStrategy(), electricCompany, waterWorks); boardComponents = new List <BoardComponent>(); boardComponents.Add(purpleGroup); boardComponents.Add(lightBlueGroup); boardComponents.Add(violetGroup); boardComponents.Add(orangeGroup); boardComponents.Add(redGroup); boardComponents.Add(yellowGroup); boardComponents.Add(darkGreenGroup); boardComponents.Add(darkBlueGroup); boardComponents.Add(railroadGroup); boardComponents.Add(utilityGroup); boardComponents.Add(go); boardComponents.Add(goToJail); boardComponents.Add(incomeTax); boardComponents.Add(luxuryTax); boardComponents.Add(justVisiting); boardComponents.Add(freeParking); boardComponents.Add(communityChestOne); boardComponents.Add(communityChestTwo); boardComponents.Add(communityChestThree); boardComponents.Add(chanceOne); boardComponents.Add(chanceTwo); boardComponents.Add(chanceThree); }
public void TestInitiaize() { goToJail = new GoToJail(30, "goToJail", jailLocation); player = new Player("player"); }