示例#1
0
    private void Start()
    {
        activeSceneName = SceneManager.GetActiveScene().name;
        switch (activeSceneName)
        {
        case "Wave1":
            enemySpeed = enemySpeeds[0];
            GoStage.SetSceneName("Wave2");
            break;

        case "Wave2":
            enemySpeed = enemySpeeds[1];
            GoStage.SetSceneName("Wave3");
            break;

        case "Wave3":
            enemySpeed = enemySpeeds[2];
            GoStage.SetSceneName("Wave1");
            break;

        default:
            break;
        }
    }
示例#2
0
 void Start()
 {
     Buy.Makura = 0;
     Buy.Money  = 10000;
     GoStage.SetSceneName("Wave1");
 }