public void UpdateGoOutStateInfo(GoOutState info, string id, GoOutStateUpdateMode mode) { if (GoOutStateUpdateMode.MODE_DELETE == mode) { if (null == id) { return; } DeleteGoOutStateInfo(id); } else if (GoOutStateUpdateMode.MODE_INSERT == mode) { if (null == info) { return; } InsertGoOutStateInfo(info); } else if (GoOutStateUpdateMode.MODE_UPDATE == mode) { if (null == info) { return; } UpdateExistsGoOutStateInfo(info); } }
void InitFSM() { fsm = new FSMSystem(); FSMState sleepState = new SleepState(fsm); sleepState.AddTransition(Transition.Open, StateID.Idle); FSMState IdleState = new IdleState(fsm); IdleState.AddTransition(Transition.Close, StateID.Sleep); IdleState.AddTransition(Transition.SeePlayer, StateID.Patrol); IdleState.AddTransition(Transition.Shopping, StateID.GoOut); IdleState.AddTransition(Transition.StartPlay, StateID.Play); FSMState patrolState = new PatrolState(fsm); patrolState.AddTransition(Transition.Open, StateID.Idle); patrolState.AddTransition(Transition.SeePlayer, StateID.Chase); FSMState chaseState = new ChaseState(fsm); chaseState.AddTransition(Transition.LostPlayer, StateID.Patrol); chaseState.AddTransition(Transition.FindEnemy, StateID.Bark); FSMState barkState = new BarkState(fsm); barkState.AddTransition(Transition.LostPlayer, StateID.Patrol); FSMState gooutState = new GoOutState(fsm); gooutState.AddTransition(Transition.Back, StateID.ComeBack); gooutState.AddTransition(Transition.SeePlayer, StateID.Patrol); FSMState comebackState = new ComeBackState(fsm); comebackState.AddTransition(Transition.Open, StateID.Idle); FSMState playState = new PlayState(fsm); playState.AddTransition(Transition.Open, StateID.Idle); playState.AddTransition(Transition.Close, StateID.Sleep); playState.AddTransition(Transition.SeePlayer, StateID.Patrol); playState.AddTransition(Transition.Shopping, StateID.GoOut); fsm.AddState(sleepState); fsm.AddState(IdleState); fsm.AddState(patrolState); fsm.AddState(chaseState); fsm.AddState(barkState); fsm.AddState(comebackState); fsm.AddState(gooutState); fsm.AddState(playState); }
private void InsertGoOutStateInfo(GoOutState info) { string sql = "insert into GoOutState(GoOutStateName, GoOutStateSeqNumber, GoOutStateDescribe)"; sql += " VALUES('{0}', {1}, '{2}')"; sql = string.Format ( sql, info.GoOutStateName, info.GoOutStateSeqNumber, info.GoOutStateDescribe ); SqlOperation.UpdateData(sql); }
private void UpdateExistsGoOutStateInfo(GoOutState info) { StringBuilder sqlBuilder = new StringBuilder(); sqlBuilder.Append("update GoOutState set GoOutStateName = '{0}', GoOutStateSeqNumber = {1}, "); sqlBuilder.Append("GoOutStateDescribe = '{2}' where GoOutStateID = {3}"); string sql = string.Format ( sqlBuilder.ToString(), info.GoOutStateName, info.GoOutStateSeqNumber, info.GoOutStateDescribe, info.GoOutStateID ); SqlOperation.UpdateData(sql); }
private void UpdateGoOutStateInfo(GoOutStateUpdateMode mode) { GoOutState info = new GoOutState() { GoOutStateName = this.txtGoOutStateName.Text.ToString().Trim(), GoOutStateSeqNumber = Convert.ToInt32(this.txtSequenceNumber.Text), GoOutStateDescribe = this.rtbGoOutStateDescribe.Text.ToString() }; if (GoOutStateUpdateMode.MODE_INSERT == mode) { objGoOutStateService.UpdateGoOutStateInfo(info, null, mode); } if (GoOutStateUpdateMode.MODE_UPDATE == mode) { info.GoOutStateID = Convert.ToInt32(this.Tag); objGoOutStateService.UpdateGoOutStateInfo(info, null, mode); } }