// Use this for initialization void Awake() { gogoAnimator = (GoGoAnimator)target; gogoAnimator.animator = gogoAnimator.GetComponent <Animator> (); RegisterKeyFrameList(gogoAnimator.animatorKeyFrameList.Cast <KeyFrameBase>()); EditorApplication.update += UpdateInEditorMode; SetMecanimData(); }
// Use this for initialization void Awake() { gogoAnimator = (GoGoAnimator)target; gogoAnimator.animator = gogoAnimator.GetComponent<Animator> (); RegisterKeyFrameList(gogoAnimator.animatorKeyFrameList.Cast<KeyFrameBase>()); EditorApplication.update += UpdateInEditorMode; SetMecanimData(); }