示例#1
0
    public static void Main()
    {
        // Let's start the game! We'll initialize the gameController that will be storing everything.
        GameController gameController = new GameController();

        // Create a random number for the gnoll spawns as well as a List to store the gnolls
        Console.WriteLine("You're venturing deep into the forest when suddenly...");
        Random r = new Random();
        int    numberOfGNolls = r.Next(2, 5);

        for (int i = 0; i < numberOfGNolls; i++)
        {
            Gnoll newGnoll = new Gnoll();
            gameController.gnolls.Add(new Gnoll());
        }
        Console.WriteLine("A group of " + gameController.gnolls.Count + " wild gnolls appears!");
    }
        public static Monster CreateMonster(int level, Point location)
        {
            Pool <Monster> monsterPool = new Pool <Monster>();

            if (level <= 2)
            {
                monsterPool.Add(Rat.Create(level), 20);
                monsterPool.Add(Lichen.Create(level), 30);
                monsterPool.Add(Jackal.Create(level), 25);
                monsterPool.Add(Kobold.Create(level), 25);
            }
            else if (level <= 4)
            {
                monsterPool.Add(Lichen.Create(level), 15);
                monsterPool.Add(Rat.Create(level), 16);
                monsterPool.Add(Jackal.Create(level), 25);
                monsterPool.Add(Kobold.Create(level), 25);
                monsterPool.Add(Goblin.Create(level), 15);
                monsterPool.Add(Sludge.Create(level), 3);
                monsterPool.Add(Wolf.Create(level), 1);
            }
            else if (level <= 6)
            {
                monsterPool.Add(Jackal.Create(level), 5);
                monsterPool.Add(Wolf.Create(level), 10);
                monsterPool.Add(Kobold.Create(level), 15);
                monsterPool.Add(Goblin.Create(level), 30);
                monsterPool.Add(Sludge.Create(level), 25);
                monsterPool.Add(Gnoll.Create(level), 5);
                monsterPool.Add(Viper.Create(level), 10);
            }
            else if (level <= 8)
            {
                monsterPool.Add(Goblin.Create(level), 8);
                monsterPool.Add(Slime.Create(level), 15);
                monsterPool.Add(Viper.Create(level), 8);
                monsterPool.Add(Wolf.Create(level), 20);
                monsterPool.Add(Gnoll.Create(level), 25);
                monsterPool.Add(LizardMan.Create(level), 10);
                monsterPool.Add(Werewolf.Create(level), 4);
            }
            else if (level <= 10)
            {
                monsterPool.Add(Ogre.Create(level), 10);
                monsterPool.Add(Gnoll.Create(level), 10);
                monsterPool.Add(Werewolf.Create(level), 20);
                monsterPool.Add(LizardMan.Create(level), 30);
                monsterPool.Add(Orc.Create(level), 20);
                monsterPool.Add(Dragon.Create(level), 10);
            }
            else
            {
                monsterPool.Add(Werewolf.Create(level), 20);
                monsterPool.Add(Ogre.Create(level), 20);
                monsterPool.Add(LizardMan.Create(level), 20);
                monsterPool.Add(Orc.Create(level), 20);
                monsterPool.Add(Dragon.Create(level), 30);
            }

            Monster monster = monsterPool.Get();

            monster.X = location.X;
            monster.Y = location.Y;

            return(monster);
        }