// Token: 0x0600157D RID: 5501 RVA: 0x000BAA4C File Offset: 0x000B8C4C private static void gmGmkFlipperMainReady(OBS_OBJECT_WORK obj_work) { AppMain.GMS_ENEMY_3D_WORK gms_ENEMY_3D_WORK = (AppMain.GMS_ENEMY_3D_WORK)obj_work; OBS_OBJECT_WORK target_obj = gms_ENEMY_3D_WORK.ene_com.target_obj; AppMain.gmGmkFlipperUpdateAngle(obj_work); int num = 1; if (num != 0) { GMS_PLAYER_WORK gms_PLAYER_WORK = AppMain.g_gm_main_system.ply_work[(int)((UIntPtr)0)]; if (AppMain.gmGmkFlipperCheckControlPlayer() == 0) { AppMain.gmGmkFlipperChangeModeWait(obj_work); return; } if (AppMain.gmGmkFlipperCheckKeyHit(obj_work, gms_PLAYER_WORK) == 0) { return; } if (AppMain.gmGmkFlipperCheckHook(obj_work) != 0) { target_obj.spd.x = 0; target_obj.spd.y = 0; AppMain.gmGmkFlipperChangeModeHook(obj_work); return; } int num2 = 12288; int num3 = -53248; int num4 = AppMain.gmGmkFlipperCalcType((int)gms_ENEMY_3D_WORK.ene_com.eve_rec.id); if (num4 == 1) { num2 = -num2; } num2 += target_obj.pos.x - obj_work.pos.x >> 2; int num5 = (102400 - AppMain.MTM_MATH_ABS(target_obj.pos.x - obj_work.pos.x)) / 10; if (num5 > 0) { num3 += num5; } int num6 = AppMain.FX_F32_TO_FX32((100f + (float)gms_ENEMY_3D_WORK.ene_com.eve_rec.left) * 0.01f); if (num6 < 0) { num6 = 0; } int num7 = AppMain.FX_F32_TO_FX32((100f + (float)gms_ENEMY_3D_WORK.ene_com.eve_rec.top) * 0.01f); if (num7 < 0) { num7 = 0; } num2 = AppMain.FX_Mul(num2, num6); num3 = AppMain.FX_Mul(num3, num7); int flag_no_recover_homing = 0; if ((gms_ENEMY_3D_WORK.ene_com.eve_rec.flag & 1) != 0) { flag_no_recover_homing = 1; } int no_spddown_timer = 0; if ((gms_ENEMY_3D_WORK.ene_com.eve_rec.flag & 2) != 0) { no_spddown_timer = 30; } GmPlayer.SetAtk(gms_PLAYER_WORK); AppMain.GmPlySeqInitPinballAir(gms_PLAYER_WORK, num2, num3, 5, flag_no_recover_homing, no_spddown_timer); AppMain.GMS_EFFECT_3DES_WORK gms_EFFECT_3DES_WORK = AppMain.GmEfctCmnEsCreate(obj_work, 16); gms_EFFECT_3DES_WORK.efct_com.obj_work.pos.x = target_obj.pos.x; gms_EFFECT_3DES_WORK.efct_com.obj_work.pos.y = target_obj.pos.y; gms_EFFECT_3DES_WORK.efct_com.obj_work.pos.z = 131072; gms_EFFECT_3DES_WORK.efct_com.obj_work.dir.z = ( ushort )(AppMain.nnArcTan2(( double )AppMain.FX_FX32_TO_F32(num3), ( double )AppMain.FX_FX32_TO_F32(num2)) - 16384); } AppMain.gmGmkFlipperChangeModeHit(obj_work); }