示例#1
0
    // Start is called before the first frame update
    void Awake()
    {
        if (instance != null)
        {
            Destroy(gameObject);
            return;
        }

        instance = this;

        DontDestroyOnLoad(gameObject);
    }
    // Use this for initialization
    void Awake()
    {
        if (instance == null)
        {
            instance = this;
        }
        else if (instance != this)
        {
            Destroy(gameObject);
        }

        DontDestroyOnLoad(gameObject);

        boardScript = GetComponent <BoardManager>();

        InitGame();
    }