void Awake() { if (glyphRecognition == null) { glyphRecognition = GetComponent <GlyphRecognition>(); } if (glyphRecognition && !glyphRecognition.groundCast) { glyphRecognition.ActivateGroundDraw(gameObject); } }
void Awake() { if (glyphRecognition == null) { glyphRecognition = GetComponent <GlyphRecognition>(); } if (glyphRecognition && !glyphRecognition.groundCast) { glyphRecognition.ActivateGroundDraw(gameObject); } }