public void InitializeGlow(int layers, float scale, float scaleStep, float renderDepthOffset)
 {
     _glow = new GlowBurst(layers, scale, scaleStep);
     _glow.RenderDepth = RenderDepth + renderDepthOffset;
     _glow.Position = base.WorldPosition - base.CameraPosition;
     _glow.Visible = base.Visible;
 }
 public void InitializeGlow(int layers, float scale, float scaleStep, float renderDepthOffset)
 {
     _glow             = new GlowBurst(layers, scale, scaleStep);
     _glow.RenderDepth = RenderDepth + renderDepthOffset;
     _glow.Position    = base.WorldPosition - base.CameraPosition;
     _glow.Visible     = base.Visible;
 }