private void Awake() { // children ie points to appear on globe c0 = this.gameObject.transform.GetChild(0); c1 = this.gameObject.transform.GetChild(1); c2 = this.gameObject.transform.GetChild(2); c3 = this.gameObject.transform.GetChild(3); c4 = this.gameObject.transform.GetChild(4); c5 = this.gameObject.transform.GetChild(5); c6 = this.gameObject.transform.GetChild(6); c7 = this.gameObject.transform.GetChild(7); c8 = this.gameObject.transform.GetChild(8); c9 = this.gameObject.transform.GetChild(9); ip = this.gameObject.GetComponent <IPArray>(); GlobeOrigin = this.transform.position; // is questionable if (Instance == null) { Instance = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } }
public void LoadMission(GlobePoint mission) { loadedMission = mission; //Change Mission description missionDescription.text = mission.missionDescription; //Change Mission Visual buttonSkin.sprite = mission.buttonSkin; textSkin.sprite = mission.textSkin; }