private void Awake() { g = GetComponent <GlobalsMgr>(); imageCenter = GameObject.Find("ImageCenter").GetComponent <Image>(); imageCenter.enabled = false; scaPaint = scaPaintOrig; scaLine = scaPaint * ratioLine2Paint; }
private void Awake() { g = GetComponent <GlobalsMgr>(); delayCrash = 8f; delayKick = 1f; delaySnair = 4f; timeStartCrash = Time.realtimeSinceStartup; timeStartKick = Time.realtimeSinceStartup; timeStartSnair = Time.realtimeSinceStartup; }
private void Awake() { g = GetComponent <GlobalsMgr>(); imageConnected = GameObject.Find("ImageConnected").GetComponent <Image>(); timeLastReceivedTimeout = 3; secondsSince1970 = GetSecondsSince1970(); ipLocal = "?"; ipFrom = "?"; ynForceYnConnected = false; // false; }
private void Awake() { g = GetComponent <GlobalsMgr>(); goSolutions = GameObject.Find("Solutions"); goSpots = GameObject.Find("Spots"); colorX = (Color.blue + Color.clear) / 2; colorO = (Color.red + Color.clear) / 2; colorEmpty = (Color.clear + Color.clear) / 2; colorWin = (Color.green + Color.clear) / 2; colorAlmost = colorWin; goPadX = GameObject.Find("PadXbody"); goPadO = GameObject.Find("PadObody"); }
private void Awake() { g = GetComponent <GlobalsMgr>(); }
private void Awake() { g = GetComponent <GlobalsMgr>(); audioSource = GetComponent <AudioSource>(); }
public void Awake() { g = GetComponent <GlobalsMgr>(); }
private void Awake() { g = GetComponent <GlobalsMgr>(); imageAuto = GameObject.Find("ImageAuto").GetComponent <Image>(); imageAdvance = GameObject.Find("ImageAdvance").GetComponent <Image>(); }
//float timeStart; //const float delay = 1; private void Awake() { g = GameObject.Find("SeeMeDoIt").GetComponent <GlobalsMgr>(); }
private void Awake() { g = GetComponent <GlobalsMgr>(); imageProgress = GameObject.Find("ImageProgress").GetComponent <Image>(); }