void UpdateRight() { UIASSETS_ID uiId = GlobalValue.GetMoreActivityID(crtType_); if (uiId != (UIASSETS_ID)0) { loadingSub_ = true; UIAssetMgr.LoadUI(uiId, (AssetBundle Asset, ParamData Param) => { if (rightContent_ == null) { UIAssetMgr.DeleteAsset(uiId, true); return; } GameObject subUi = (GameObject)GameObject.Instantiate(Asset.mainAsset) as GameObject; Asset.Unload(false); subUi.transform.parent = rightContent_; subUi.transform.localScale = Vector3.one; subUi.transform.localPosition = Vector3.zero; UIManager.Instance.AdjustUIDepth(subUi.transform, false); loadingSub_ = false; }, null); } }