private void DeactivateUltimate() { foreach (var e in FindObjectsOfType <Enemy>()) { e.Damage(ultimateDamage, Character.Effectiveness.SUPER); } // LevelManager.Instance.Player1.GetComponent<Movement>().enabled = true; // LevelManager.Instance.Player2.GetComponent<Movement>().enabled = true; GlobalStuff.UnfreezeSpawning(); GlobalStuff.UnfreezeAll(); GlobalStuff.RegainAllControl(); }