示例#1
0
        private IEnumerator AsyncLoadCoroutine(string name, System.Type type)
        {
            string assetBundleName = GlobalSetting.ConvertToAssetBundleName(name);
            string url             = GlobalSetting.ConvertToFtpPath(assetBundleName);
            int    verNum          = GameApp.GetVersionNumber();

            WWW www = WWW.LoadFromCacheOrDownload(url, verNum);

            _dicLoadingReq.Add(name, www);
            while (www.isDone == false)
            {
                yield return(null);
            }
            AssetBundleRequest req = www.assetBundle.LoadAssetAsync(GetAssetName(name));

            while (req.isDone == false)
            {
                yield return(null);
            }

            _dicAsset.Add(name, req.asset);
            _dicLoadingReq.Remove(name);
            www.assetBundle.Unload(false);
            www = null;
        }