示例#1
0
        // Called once when the game starts.
        protected override void Initialize()
        {
            graphicsManager.PreferredBackBufferWidth  = 1280;
            graphicsManager.PreferredBackBufferHeight = 720;
            graphicsManager.ApplyChanges();

            //graphicsManager.SynchronizeWithVerticalRetrace = false;
            //IsFixedTimeStep = false;

            GlobalServices.Initialize(gameName, companyName, this, graphicsManager);
            base.Initialize();
        }
示例#2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            /*
             * graphics.PreferredBackBufferWidth = GraphicsDevice.DisplayMode.Width;
             * graphics.PreferredBackBufferHeight = GraphicsDevice.DisplayMode.Height;
             * graphics.IsFullScreen = true;
             */
            graphicsManager.PreferredBackBufferWidth  = 1280;
            graphicsManager.PreferredBackBufferHeight = 720;
            graphicsManager.ApplyChanges();

            GlobalServices.Initialize(gameName, companyName, this, graphicsManager);
            base.Initialize();
        }