示例#1
0
 public static GlobalSceneManager GetInstance()
 {
     if (instance == null)
     {
         instance = new GlobalSceneManager();
     }
     return(instance);
 }
 private void Awake()
 {
     if (GlobalSceneManager.current != null)
     {
         Destroy(this.gameObject);
     }
     else
     {
         GlobalSceneManager.current = this;
     }
     currentscene = Array.IndexOf(scenelist, SceneManager.GetActiveScene().name);
 }
示例#3
0
 public virtual void Awake()
 {
     if (mInstance == null)
     {
         mInstance = this as GlobalSceneManager;
         DontDestroyOnLoad(gameObject);
     }
     else
     {
         Destroy(gameObject);
     }
 }