public IEnumerator CreateUIScene() { // Position character inside parcel (0,0) TestHelpers.SetCharacterPosition(Vector3.zero); string sceneGameObjectNamePrefix = "UI Scene - "; string sceneId = "Test UI Scene"; sceneController.CreateUIScene(JsonUtility.ToJson(new CreateUISceneMessage() { id = sceneId })); GameObject sceneGo = GameObject.Find(sceneGameObjectNamePrefix + sceneId); GlobalScene scene = sceneController.loadedScenes[sceneId] as GlobalScene; Assert.IsTrue(scene != null, "Scene isn't a GlobalScene?"); Assert.IsTrue(sceneGo != null, "scene game object not found!"); Assert.IsTrue(sceneController.loadedScenes[sceneId] != null, "Scene not in loaded dictionary!"); Assert.IsTrue(sceneController.loadedScenes[sceneId].unloadWithDistance == false, "Scene will unload when far!"); Assert.IsTrue(scene.IsInsideSceneBoundaries(new Vector2Int(1000, 1000)), "IsInsideSceneBoundaries() should always return true."); Assert.IsTrue(scene.IsInsideSceneBoundaries(new Vector2Int(-1000, -1000)), "IsInsideSceneBoundaries() should always return true."); yield return(null); // Position character inside parcel (0,0) TestHelpers.SetCharacterPosition(new Vector3(100f, 0f, 100f)); yield return(null); sceneGo = GameObject.Find(sceneGameObjectNamePrefix + sceneId); Assert.IsTrue(sceneGo != null, "scene game object not found! UIScenes must not be unloaded by distance!"); Assert.IsTrue(sceneController.loadedScenes[sceneId] != null, "Scene not in loaded dictionary when far! UIScenes must not be unloaded by distance!"); TestHelpers.ForceUnloadAllScenes(sceneController); yield return(null); }
void Start() { GManager = GlobalScene.instance; }