private float GetRenderFlags(GlobalRenderFlags flags) { // return (((RenderingInterop.NativeDesignControl)m_designView.ActiveView).RenderState.RenderFlag & flags) == flags // ? 1.0f // : 0.0f; return(0.0f); }
private void SetRenderFlags(GlobalRenderFlags flags, object oscData) { // float param1; // if (!GetOscParam(oscData, out param1)) // return; // var designControl = (NativeDesignControl)m_designView.ActiveView; // if (param1 == 0.0f) // designControl.RenderState.RenderFlag &= ~flags; // else // designControl.RenderState.RenderFlag |= flags; // designControl.Invalidate(); }
/// <summary> /// Updates command state for given command</summary> /// <param name="commandTag">Command</param> /// <param name="state">Command state to update</param> public void UpdateCommand(object commandTag, Sce.Atf.Applications.CommandState state) { if (commandTag is Command) { NativeDesignControl control = (NativeDesignControl)m_designView.ActiveView; GlobalRenderFlags flags = control.RenderState.RenderFlag; switch ((Command)commandTag) { case Command.RenderSmooth: state.Check = (flags & GlobalRenderFlags.Solid) != 0; break; case Command.RenderWireFrame: state.Check = (flags & GlobalRenderFlags.WireFrame) != 0; break; case Command.RenderOutlined: state.Check = (flags & GlobalRenderFlags.Solid) != 0 && (flags & GlobalRenderFlags.WireFrame) != 0; break; case Command.RenderTextured: state.Check = (flags & GlobalRenderFlags.Textured) != 0; break; case Command.RenderLight: state.Check = ((flags & GlobalRenderFlags.Lit) != 0); break; case Command.RenderBackFace: state.Check = (flags & GlobalRenderFlags.RenderBackFace) != 0; break; case Command.RenderShadow: state.Check = (flags & GlobalRenderFlags.Shadows) == GlobalRenderFlags.Shadows; break; case Command.RenderNormals: state.Check = (flags & GlobalRenderFlags.RenderNormals) == GlobalRenderFlags.RenderNormals; break; // case Command.RealTime: // state.Check = m_designView.RealTime; } } }
private void SetRenderFlags(GlobalRenderFlags flags, object oscData) { float param1; if (!GetOscParam(oscData, out param1)) { return; } var designControl = (NativeDesignControl)m_designView.ActiveView; if (param1 == 0.0f) { designControl.RenderState.RenderFlag &= ~flags; } else { designControl.RenderState.RenderFlag |= flags; } designControl.Invalidate(); }
public NativeViewControl() { ClientSize = new Size(16, 16); if (!GameEngine.IsInError) { swapChainId = GameEngine.GetObjectTypeId("SwapChain"); SurfaceId = GameEngine.CreateObject(swapChainId, this.Handle, IntPtr.Size); SizePropId = GameEngine.GetObjectPropertyId(swapChainId, "Size"); GameEngine.SetObjectProperty(swapChainId, SurfaceId, SizePropId, ClientSize); BkgColorPropId = GameEngine.GetObjectPropertyId(swapChainId, "BkgColor"); GameEngine.SetObjectProperty(swapChainId, SurfaceId, BkgColorPropId, BackColor); } m_renderState = new RenderState(); m_renderState.RenderFlag = GlobalRenderFlags.Solid | GlobalRenderFlags.Textured | GlobalRenderFlags.Lit; m_renderState.WireFrameColor = Color.DarkBlue; m_renderState.SelectionColor = Color.FromArgb(66, 255, 161); BackColor = SystemColors.ControlDark; #region Context menu GlobalRenderFlags[] flags = new GlobalRenderFlags[] { GlobalRenderFlags.Solid, GlobalRenderFlags.WireFrame, GlobalRenderFlags.Textured, GlobalRenderFlags.RenderBackFace, GlobalRenderFlags.Lit }; ContextMenuStrip cntx = new ContextMenuStrip(); foreach (var flag in flags) { ToolStripMenuItem item = new ToolStripMenuItem(flag.ToString()); item.Tag = flag; item.Click += delegate(object sender, EventArgs e) { ToolStripMenuItem menu = (ToolStripMenuItem)sender; RenderState.RenderFlag = RenderState.RenderFlag ^ (GlobalRenderFlags)menu.Tag; this.Invalidate(); }; cntx.Items.Add(item); } cntx.Items.Add(new ToolStripSeparator()); ToolStripMenuItem views = new ToolStripMenuItem("View"); cntx.Items.Add(views); views.DropDownOpening += delegate { foreach (ToolStripMenuItem item in views.DropDownItems) { item.Checked = (ViewType == (ViewTypes)item.Tag); } }; foreach (var val in Enum.GetValues(typeof(ViewTypes))) { ViewTypes viewtype = (ViewTypes)val; ToolStripMenuItem item = new ToolStripMenuItem(viewtype.ToString()); item.Tag = viewtype; item.Click += delegate(object sender, EventArgs e) { ToolStripMenuItem menuItem = (ToolStripMenuItem)sender; this.ViewType = (ViewTypes)menuItem.Tag; }; views.DropDownItems.Add(item); } cntx.Opening += delegate { GlobalRenderFlags renderflags = RenderState.RenderFlag; foreach (ToolStripItem item in cntx.Items) { if (item is ToolStripSeparator) break; ((ToolStripMenuItem)item).Checked = (renderflags & (GlobalRenderFlags)item.Tag) != 0; } }; this.ContextMenuStrip = cntx; #endregion }
private void SetRenderFlags(GlobalRenderFlags flags, object oscData) { float param1; if (!GetOscParam(oscData, out param1)) return; var designControl = (NativeDesignControl)m_designView.ActiveView; if (param1 == 0.0f) designControl.RenderState.RenderFlag &= ~flags; else designControl.RenderState.RenderFlag |= flags; designControl.Invalidate(); }
private float GetRenderFlags(GlobalRenderFlags flags) { return (((NativeDesignControl) m_designView.ActiveView).RenderState.RenderFlag & flags) == flags ? 1.0f : 0.0f; }
/// <summary> /// Do a command</summary> /// <param name="commandTag">Command</param> public void DoCommand(object commandTag) { if (commandTag is Command) { NativeDesignControl control = (NativeDesignControl)m_designView.ActiveView; RenderState rs = control.RenderState; switch ((Command)commandTag) { case Command.RenderSmooth: rs.RenderFlag &= ~(GlobalRenderFlags.WireFrame | GlobalRenderFlags.RenderBackFace); rs.RenderFlag |= (GlobalRenderFlags.Solid | GlobalRenderFlags.Lit | GlobalRenderFlags.Textured); break; case Command.RenderWireFrame: rs.RenderFlag |= (GlobalRenderFlags.WireFrame); //| RenderFlags.RenderBackFace rs.RenderFlag &= ~(GlobalRenderFlags.Solid | GlobalRenderFlags.Lit | GlobalRenderFlags.Textured); break; case Command.RenderOutlined: rs.RenderFlag |= (GlobalRenderFlags.WireFrame | GlobalRenderFlags.Solid | GlobalRenderFlags.Lit | GlobalRenderFlags.Textured); rs.RenderFlag &= ~GlobalRenderFlags.RenderBackFace; break; case Command.RenderTextured: rs.RenderFlag ^= GlobalRenderFlags.Textured; break; case Command.RenderLight: rs.RenderFlag ^= GlobalRenderFlags.Lit; break; case Command.RenderBackFace: rs.RenderFlag ^= GlobalRenderFlags.RenderBackFace; break; case Command.RenderShadow: rs.RenderFlag ^= GlobalRenderFlags.Shadows; break; case Command.RenderNormals: rs.RenderFlag ^= GlobalRenderFlags.RenderNormals; break; case Command.RenderCycle: GlobalRenderFlags flags = rs.RenderFlag; if ((flags & GlobalRenderFlags.Solid) != 0 && (flags & GlobalRenderFlags.WireFrame) != 0) { // outlined -> smooth goto case Command.RenderSmooth; } if ((flags & GlobalRenderFlags.Solid) != 0) { // smooth -> wireframe goto case Command.RenderWireFrame; } // wireframe -> outlined goto case Command.RenderOutlined; // case Command.RealTime: // m_designView.RealTime = !m_designView.RealTime; // break; } m_designView.ActiveView.Invalidate(); } }
private float GetRenderFlags(GlobalRenderFlags flags) { return((((NativeDesignControl)m_designView.ActiveView).RenderState.RenderFlag & flags) == flags ? 1.0f : 0.0f); }
public NativeViewControl() { ClientSize = new Size(16, 16); if (!GameEngine.IsInError) { swapChainId = GameEngine.GetObjectTypeId("SwapChain"); SurfaceId = GameEngine.CreateObject(swapChainId, this.Handle, IntPtr.Size); SizePropId = GameEngine.GetObjectPropertyId(swapChainId, "Size"); GameEngine.SetObjectProperty(swapChainId, SurfaceId, SizePropId, ClientSize); BkgColorPropId = GameEngine.GetObjectPropertyId(swapChainId, "BkgColor"); GameEngine.SetObjectProperty(swapChainId, SurfaceId, BkgColorPropId, BackColor); } m_renderState = new RenderState(); m_renderState.RenderFlag = GlobalRenderFlags.Solid | GlobalRenderFlags.Textured | GlobalRenderFlags.Lit; m_renderState.WireFrameColor = Color.DarkBlue; m_renderState.SelectionColor = Color.FromArgb(66, 255, 161); BackColor = SystemColors.ControlDark; #region Context menu GlobalRenderFlags[] flags = new GlobalRenderFlags[] { GlobalRenderFlags.Solid, GlobalRenderFlags.WireFrame, GlobalRenderFlags.Textured, GlobalRenderFlags.RenderBackFace, GlobalRenderFlags.Lit }; ContextMenuStrip cntx = new ContextMenuStrip(); foreach (var flag in flags) { ToolStripMenuItem item = new ToolStripMenuItem(flag.ToString()); item.Tag = flag; item.Click += delegate(object sender, EventArgs e) { ToolStripMenuItem menu = (ToolStripMenuItem)sender; RenderState.RenderFlag = RenderState.RenderFlag ^ (GlobalRenderFlags)menu.Tag; this.Invalidate(); }; cntx.Items.Add(item); } cntx.Items.Add(new ToolStripSeparator()); ToolStripMenuItem views = new ToolStripMenuItem("View"); cntx.Items.Add(views); views.DropDownOpening += delegate { foreach (ToolStripMenuItem item in views.DropDownItems) { item.Checked = (ViewType == (ViewTypes)item.Tag); } }; foreach (var val in Enum.GetValues(typeof(ViewTypes))) { ViewTypes viewtype = (ViewTypes)val; ToolStripMenuItem item = new ToolStripMenuItem(viewtype.ToString()); item.Tag = viewtype; item.Click += delegate(object sender, EventArgs e) { ToolStripMenuItem menuItem = (ToolStripMenuItem)sender; this.ViewType = (ViewTypes)menuItem.Tag; }; views.DropDownItems.Add(item); } cntx.Opening += delegate { GlobalRenderFlags renderflags = RenderState.RenderFlag; foreach (ToolStripItem item in cntx.Items) { if (item is ToolStripSeparator) { break; } ((ToolStripMenuItem)item).Checked = (renderflags & (GlobalRenderFlags)item.Tag) != 0; } }; this.ContextMenuStrip = cntx; #endregion }
private float GetRenderFlags(GlobalRenderFlags flags) { // return (((RenderingInterop.NativeDesignControl)m_designView.ActiveView).RenderState.RenderFlag & flags) == flags // ? 1.0f // : 0.0f; return 0.0f; }