示例#1
0
        //初始化核心数据,加载“UI窗体路径”到集合中。
        public void Awake()
        {
            //字段初始化
            _DicALLUIForms         = new Dictionary <string, BaseUIForm>();
            _DicCurrentShowUIForms = new Dictionary <string, BaseUIForm>();
            _StaCurrentUIForms     = new Stack <BaseUIForm>();
            //初始化加载(根UI窗体)Canvas预设
            InitRootCanvasLoading();
            //得到UI根节点、全屏节点、固定节点、弹出节点
            _TraCanvasTransfrom = GameObject.FindGameObjectWithTag(SysDefine.SYS_TAG_CANVAS).transform;
            _TraNormal          = UnityHelper.FindTheChildNode(_TraCanvasTransfrom.gameObject, SysDefine.SYS_NORMAL_NODE);
            _TraFixed           = UnityHelper.FindTheChildNode(_TraCanvasTransfrom.gameObject, SysDefine.SYS_FIXED_NODE);
            _TraPopUp           = UnityHelper.FindTheChildNode(_TraCanvasTransfrom.gameObject, SysDefine.SYS_POPUP_NODE);
            _TraUIScripts       = UnityHelper.FindTheChildNode(_TraCanvasTransfrom.gameObject, SysDefine.SYS_SCRIPTMANAGER_NODE);
            GuideMask           = UnityHelper.FindTheChildNode(_TraCanvasTransfrom.gameObject, SysDefine.GUIDE_MASK);
            var ca = UnityHelper.FindTheChildNode(_TraCanvasTransfrom.gameObject, "UICamera");

            GlobalObj.InitUiCamera(ca.GetComponent <Camera>());
            GlobalObj.InitCanvas(_TraCanvasTransfrom);
            GlobalObj.InitGuideMask(GuideMask);
            //把本脚本作为“根UI窗体”的子节点。
            this.gameObject.transform.SetParent(_TraUIScripts, false);
            //"根UI窗体"在场景转换的时候,不允许销毁
            DontDestroyOnLoad(_TraCanvasTransfrom);
        }