void Start()
    {
        currentHealth    = MaxHealth;
        currentMovePoint = MaxMovePoints;

        currentIndice = StartIndice;
        prevIndice    = currentIndice;

        selfTrans = transform;

        MoveToTile(GlobalMap.GetTile(currentIndice));

        if (PlayerTileData.filter == PlayerFilter.PLAYER_ONE)
        {
            GlobalMap.SetPointTile(StarData);
        }
    }
 public override void Act(PlayerController ctrl)
 {
     GlobalMap.SetPointTile(ctrl.StarData);
     // Debug.Log("Collected Point!");
 }