private void Awake()
        {
            //Get the instance of the GlobalGameMananger.
            instance = GlobalGameManager.Instance;

            //Get the teamID for each player.
            for (int i = 0; i < m_Players.Length; i++)
            {
                m_Players[i] = instance.GetPlayerTeamID(i, MinigameMode.MODE_2V2);

                if (m_Players[i] == 0)
                {
                    m_TeamOne.Add(i);
                }
                else
                {
                    m_TeamTwo.Add(i);
                }
            }

            //Set lists for team winning.
            m_TeamOneWon.Add(m_Players[0]);
            m_TeamOneWon.Add(m_Players[1]);
            m_TeamOneWon.Add(m_Players[2]);
            m_TeamOneWon.Add(m_Players[3]);

            m_TeamTwoWon = SetWinningTeam(m_TeamOneWon);
        }
        private void Awake()
        {
            //Get the instance of the GlobalGameMananger.
            instance = GlobalGameManager.Instance;

            //Get the teamID for each player.
            for (int i = 0; i < m_Players.Length; i++)
            {
                m_Players[i] = instance.GetPlayerTeamID(i, MinigameMode.MODE_2V2);

                if (m_Players[i] == 0)
                {
                    m_TeamOne.Add(i);
                }
                else
                {
                    m_TeamTwo.Add(i);
                }

            }

            //Set lists for team winning.
            m_TeamOneWon.Add(m_Players[0]);
            m_TeamOneWon.Add(m_Players[1]);
            m_TeamOneWon.Add(m_Players[2]);
            m_TeamOneWon.Add(m_Players[3]);

            m_TeamTwoWon = SetWinningTeam(m_TeamOneWon);
        }