void Start() { // find scripts sampleInfo_JSONParsed = GameObject.Find("loadJSON_fromMax").GetComponent <LoadJSON_FromMax>().sampleInfo_JSONParsed; globalEvolution_script = GameObject.Find("globalEvolution").GetComponent <GlobalEvolution>(); oscOutScript = GameObject.Find("osc").GetComponent <OscOut>(); cameraExplorerParent_script = GameObject.Find("camera_explorer_parent").GetComponent <CameraExplorerParent_Movement>(); voidsAllInfo_script = GameObject.Find("voidsAllInfo").GetComponent <VoidsAllInfo>(); // init new() shit mixer = new Mixer(); void_static_onOffCn = new OnOff_Cn(); void_static_onOffTracker = new OnOffTracker(); void_upsideDownReveal_onOffCn = new OnOff_Cn(); void_upsideDownReveal_onOffTracker = new OnOffTrackerWeighted(); // evolution and mixer globalEvolutionState = GlobalEvolution.GlobalEvolutionState.begin; EvolutionParams(); MixerValues_Init(); // get the methods goin' New_Qbit_Qtype1_Transposition(); New_Qbit_Brownian_State(); // init Prevs // json data void_upsideDownReveal_prerecorded_brownianBufferDur = sampleInfo_JSONParsed["upsideDownReveal/1/duration"]; // start over for Methods() start = false; }
void Start() { oscOutScript = GameObject.Find("osc").GetComponent <OscOut>(); lightComponent = GetComponent <Light>(); rigidbodyComponent = GetComponent <Rigidbody>(); makeDiscsModel_script = GameObject.Find("makeDiscsModel").GetComponent <MakeDiscsModel>(); globalEvolution_script = GameObject.Find("globalEvolution").GetComponent <GlobalEvolution>(); lightDiscs_numBusyFlare_script = GameObject.Find("lightDiscs_numBusyFlare").GetComponent <LightDiscs_NumBusyFlare>(); mixer = new Mixer(); MixerValues_Init(); }
void Start() { skybox = RenderSettings.skybox; oscOut_script = GameObject.Find("osc").GetComponent <OscOut>(); globalEvolution_script = GameObject.Find("globalEvolution").GetComponent <GlobalEvolution>(); mixer = new Mixer(); MixerValues_Init(); skybox.SetFloat("_Exposure", 0); fade = true; New_SofterFade(); New_StayPut(); ReportOscStart(); }
void Start() { instantiateLightDiscs_script = GameObject.Find("instantiateLightDiscs").GetComponent <InstantiateLightDiscs>(); numDiscs = instantiateLightDiscs_script.gridX * instantiateLightDiscs_script.gridZ; globalEvolution_script = GameObject.Find("globalEvolution").GetComponent <GlobalEvolution>(); oscIn_script = GameObject.Find("osc").GetComponent <OscIn>(); oscIn_script.MapDouble("/discsModel/funds_lowest", OscIn_setFundsLowest); scoreDiscs = new ScoreDiscs(); scoreDiscs.CurrentHarmonyParams(globalEvolutionState, harmonyLookupIndex); // <-- this line of code for initialization, else currentState_numHarmonies is 0 at init with divide by 0 errors makeNewModel = true; mixer = new Mixer(); MixerValues_Init(); }
void Start() { voidMeshScript = GetComponent <VoidMesh>(); particleSystem1 = GetComponent <ParticleSystem>(); shapeModule = particleSystem1.shape; mainModule = particleSystem1.main; emissionModule = particleSystem1.emission; rendererModule = GetComponent <ParticleSystemRenderer>(); self_id = voidMeshScript.self_id; globalEvolution_script = GameObject.Find("globalEvolution").GetComponent <GlobalEvolution>(); voidsAllInfo_script = GameObject.Find("voidsAllInfo").GetComponent <VoidsAllInfo>(); oscOutScript = GameObject.Find("osc").GetComponent <OscOut>(); mixer = new Mixer(); MixerValues_Init(); }
void Start() { globalEvolution_script = GameObject.Find("globalEvolution").GetComponent <GlobalEvolution>(); }
void Start() { oscOutScript = GameObject.Find("osc").GetComponent <OscOut>(); sampleInfo_JSONParsed = GameObject.Find("loadJSON_fromMax").GetComponent <LoadJSON_FromMax>().sampleInfo_JSONParsed; floor = GameObject.Find("floor"); floorY = floor.transform.position.y; floorMin = floor.GetComponent <Renderer>().bounds.min; floorMax = floor.GetComponent <Renderer>().bounds.max; self_height = GetComponent <Renderer>().bounds.size.y; self_material = GetComponent <Renderer>().material; self_rigidbody = GetComponent <Rigidbody>(); lifeOnFloorDuration = UnityEngine.Random.Range(4.0f, 11.0f); fading_duration = (1 - fading_beginsAtPercentFloorDuration) * lifeOnFloorDuration; voidsAllInfo_script = GameObject.Find("voidsAllInfo").GetComponent <VoidsAllInfo>(); globalEvolution_script = GameObject.Find("globalEvolution").GetComponent <GlobalEvolution>(); globalEvolutionState = GlobalEvolution.GlobalEvolutionState.begin; mixer = new Mixer(); MixerValues_Init(); EvolutionParams(); self_voidIgniterType_randomWeighted = UnityEngine.Random.Range(0f, 1f); self_colorSaturated = self_material.color; // the IgniterType is determined here...the VoidMesh writes my igniterType to VoidAllInfo if I am inside the VoidMesh if (self_voidIgniterType_randomWeighted < qbitIgniter_threshold) { self_voidIgniterType = Void_Cn.HitByVoidIgniterType.staticAndQbit; //self_colorSaturated = new Color( .051f, .511f, .953f, 1f ); qbitIgniterFlicker_startTime = Time.time; qbitIgniterFlicker_startColor = self_colorSaturated; self_colorFadedFlicker = new Color(self_colorSaturated.r, self_colorSaturated.g, self_colorSaturated.b, 0.8f); qbitIgniterFlicker_targetColor = self_colorFadedFlicker; this.transform.localScale = new Vector3(.3f, this.transform.localScale.y, .3f); } else if (self_voidIgniterType_randomWeighted >= qbitIgniter_threshold) { self_voidIgniterType = Void_Cn.HitByVoidIgniterType.staticOnly; } self_colorFadedCompletely = new Color(self_colorSaturated.r, self_colorSaturated.g, self_colorSaturated.b, 0.0f); self_material.color = self_colorSaturated; aud_GO_born = true; aud_falling_begin = true; aud_falling_bufferStartDur = UnityEngine.Random.Range(0f, sampleInfo_JSONParsed["igniterFalling/1/duration"]); aud_curving_casetopRolly_bufferStartDur = UnityEngine.Random.Range(0f, sampleInfo_JSONParsed["igniterCurving/1/duration"]); aud_curving_figure8s_1_bufferStartDur = UnityEngine.Random.Range(0f, sampleInfo_JSONParsed["igniterCurving/2/duration"]); aud_curving_figure8s_2_bufferStartDur = UnityEngine.Random.Range(0f, sampleInfo_JSONParsed["igniterCurving/3/duration"]); aud_falling_globalAmp = UnityEngine.Random.Range(falling_ampGlobalRange[0], falling_ampGlobalRange[1]); float curving_globalAmp = UnityEngine.Random.Range(curving_ampGlobalRange[0], curving_ampGlobalRange[1]); aud_curving_casetopRolly_globalAmp = curving_globalAmp; aud_curving_figure8s_1_globalAmp = curving_globalAmp; aud_curving_figure8s_2_globalAmp = curving_globalAmp; destroyWhileFalling_random = UnityEngine.Random.Range(0f, 1f); // Debug.Log("prob " + destroyWhileFalling_prob + " value " + destroyWhileFalling_random); if (destroyWhileFalling_random <= destroyWhileFalling_prob) { destroyWhileFalling = true; destroyWhileFalling_fallingStartTime = Time.time; destroyWhileFalling_durTilFade = UnityEngine.Random.Range(destroyWhileFalling_durTilFadeRange[0], destroyWhileFalling_durTilFadeRange[1]); // Debug.Log(destroyWhileFalling_durTilFade); } New_FallingTranspRange(); New_Curving_figure8s_1_TranspRange(); New_Curving_figure8s_2_TranspRange(); InstantiateOscLists(); ReportOscStart(); }