private void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Player")) { gem.TriggerEvent("Exit", other.gameObject); } }
void Update() { if (healthPoints < 1 && dying == null) { gem.TriggerEvent("HooliganDie", gameObject); } }
private void OnTriggerEnter(Collider other) { if (other.transform.CompareTag("Player")) { gem.TriggerEvent("RobberEnteredSpawnArea", other.gameObject); } }
void OnCollisionEnter(Collision other) { if (other.transform.CompareTag("Player")) { collided = true; gem.TriggerEvent("Shot", other.gameObject); } }
private void OnTriggerEnter(Collider other) { if (attacking != null) { return; } Flag flag = other.transform.GetComponent <Flag>(); if (flag != null) { if (flag.gameObject.name == "BombRoomCenterPosition") { gem.TriggerEvent("Explode", gameObject); } walkTarget = flag.nextFlag; } }
private IEnumerator SpawnRobbers() { yield return(new WaitForSeconds(1)); gem.TriggerEvent("RobbersSelected", gameObject, new List <object> { new Queue <GameObject>(TEST_SPAWN_ROBBERS) }); }
void OnCollisionStay(Collision other) { if (other.gameObject.CompareTag("Player")) { gem.TriggerEvent("StoleVault", other.gameObject); //Destroy(gameObject); } }
private void AttemptStartGame(GameObject target, List <object> parameters) { if (parameters.Count == 0) { throw new Exception("Missing parameter: Could not find list of robbers"); } if (parameters[0].GetType() != typeof(List <GameObject>)) { throw new Exception("Illegal argument: parameter wrong type: " + parameters[0].GetType().ToString()); } Queue <GameObject> robbers = new Queue <GameObject>((List <GameObject>)parameters[0]); gem.TriggerEvent("StartGame", gameObject); gem.TriggerEvent("RobbersSelected", gameObject, new List <object> { robbers }); }
private void DropMoney(GameObject target, List <object> parameters) { if (target != gameObject) { return; } backpack.SetActive(false); GameObject clone = Instantiate(backpackPrefab, backpack.transform.position, backpack.transform.rotation); MoneyNotifyer script = clone.GetComponent <MoneyNotifyer>(); if (script == null) { throw new Exception("Did not find MoneyNotifyer on backpack prefab"); } script.amount = money; money = 0; gem.TriggerEvent("UpdateMoney", gameObject); }
private void OnTriggerEnter(Collider other) { if (other.transform.CompareTag("Player")) { Debug.Log("Registered OnTriggerEnter!: " + other.transform.name); gem.TriggerEvent("RobberEnteredRoom", gameObject, new List <object> { other.gameObject }); } }
private void OnCollisionEnter(Collision collision) { if (collision.transform.CompareTag("Player")) { Debug.Log("Touched money!: " + collision.transform.name); gem.TriggerEvent("AddMoneyToRobber", collision.gameObject, new List <object> { amount }); Destroy(gameObject); } }
private void OnCollisionEnter(Collision collision) { if (collision.transform.CompareTag("Player")) { gem.TriggerEvent("AddMoneyToRobber", collision.gameObject, new List <object> { amount }); // triggers event in MoneyBag Destroy(gameObject); } }
private void OnTriggerEnter(Collider other) { if (other.transform.CompareTag("Player")) { if (!nearbyRobbers.Contains(other.gameObject)) { nearbyRobbers.Add(other.gameObject); } Debug.Log("EscapeWithMoney"); gem.TriggerEvent("EscapeWithMoney", other.gameObject, nearbyRobbers.Select(robber => (object)robber).ToList()); } }
public void BeginUnlocking(GameObject target, List <object> parameters) { if (target != gameObject) { return; } gem.TriggerEvent("BeginUnlocking", gameObject, new List <object> { unlockingSpeed }); Debug.Log("gem.TriggerEvent(\"BeginUnlocking\", gameObject, new List<object> { unlockingSpeed });"); }
private void Update() { if (Input.GetKeyDown("space")) { gem.TriggerEvent("Space", gameObject); } if (Input.GetKeyDown("e")) { gem.TriggerEvent("E", gameObject); Debug.Log("gem.TriggerEvent(\"E\", gameObject);"); } if (Input.GetMouseButtonDown(0)) { //getting mouse location in space Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); List <GameObject> robbers = Physics.RaycastAll(ray) .Where(hit => hit.transform.CompareTag("Player")) .Select(hit => hit.transform.gameObject) .ToList(); gem.TriggerEvent("LeftClick", gameObject, new List <object> { robbers }); } if (Input.GetMouseButtonDown(1)) { //getting mouse location in space RaycastHit hit; Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //if found a spot, move player there if (Physics.Raycast(ray, out hit)) { Vector3 location = hit.point; gem.TriggerEvent("RightClick", gameObject, new List <object> { location }); } } }
private void OnTriggerEnter(Collider other) { if (attacking != null) { return; } Flag flag = other.transform.GetComponent <Flag>(); if (flag != null) { if (flag.gameObject.name == "BombRoomCenterPosition") { gem.TriggerEvent("Explode", gameObject); } if (flag.nextFlag.gameObject.name == "BombRoomCenterPosition") { walkTarget = flag.nextFlag.gameObject; } else { walkTarget = flag.nextFlag.transform.GetChild(UnityEngine.Random.Range(0, transform.childCount)).gameObject; } } }
//void OnCollisionStay(Collision other) //{ // Debug.Log("Picking up robot: " + other.gameObject.name); // if(isCarrying == 1 && Input.GetKey(KeyCode.Space) && other.gameObject.tag == "Robot") // { // pickedUpRobot = other.gameObject.GetComponent<BasicRobot>(); // if (pickedUpRobot != null) // { // gem.TriggerEvent("PickUp", other.gameObject, new List<object> { hand }); // } // else if (other.gameObject.GetComponent<EngineerRobot>() != null) // { // gem.TriggerEvent("PickUp", other.gameObject, new List<object> { hand }); // } // isCarrying = 0; // gem.TriggerEvent("GrabbedRobot", other.gameObject); // StartCoroutine("PickingUp"); // } //} private void OnTriggerStay(Collider other) { if (isCarrying == 1 && Input.GetKey(KeyCode.Space) && other.gameObject.tag == "Robot") { Debug.Log("Triggering by: " + other.gameObject.name); pickedUpRobot = other.gameObject.GetComponent <BasicRobot>(); if (pickedUpRobot != null) { gem.TriggerEvent("PickUp", other.gameObject, new List <object> { hand }); } else if (other.gameObject.GetComponent <EngineerRobot>() != null) { gem.TriggerEvent("PickUp", other.gameObject, new List <object> { hand }); } isCarrying = 0; gem.TriggerEvent("GrabbedRobot", other.gameObject); StartCoroutine("PickingUp"); } }
public void UpdateRobberLocation(GameObject target, List <object> parameters) { if (parameters.Count == 0) { throw new Exception("Missing parameter: Could not find robber game object"); } if (parameters[0].GetType() != typeof(GameObject)) { throw new Exception("Illegal argument: parameter wrong type"); } GameObject robber = (GameObject)parameters[0]; robberToRoomMap[robber] = target; gem.TriggerEvent("NotifyLocationChanged", robber); }
public void TakeDamage(GameObject target, List <object> parameters) { if (target != gameObject) { return; } health -= 1; if (health == 0) { animator.SetBool("isDead", true); gameObject.tag = "Corpse"; gem.TriggerEvent("Death", gameObject); } }
private void OnTriggerEnter(Collider other) { if (other.transform.CompareTag("Player")) { if (!nearbyRobbers.Contains(other.gameObject)) { nearbyRobbers.Add(other.gameObject); } //Debug.Log("EscapeWithMoney"); //goes to EscapeWithMoney() in game mananger SCript (bottom) gem.TriggerEvent("EscapeWithMoney", other.gameObject, nearbyRobbers.Select(robber => (object)robber).ToList()); // triggers event in GameManager } }
private void TakeDamage(float damageTaken, bool destroy) { health -= damageTaken; if (health < 0) { if (destroy) { Destroy(gameObject); } else { gem.TriggerEvent("RobotBreak", gameObject); health = maxHealth; } } }
private void PushEverythingAway() { gem.TriggerEvent("Stop", gameObject); List <GameObject> gos = (FindObjectsOfType(typeof(GameObject)) as GameObject[]).ToList(); foreach (GameObject go in gos) { if (go.transform.CompareTag("Robot") || go.transform.CompareTag("Hooligans") || go.transform.CompareTag("Player")) { Vector3 diff = transform.position - go.transform.position; Rigidbody rigidbody = go.GetComponent <Rigidbody>(); rigidbody.constraints = 0; rigidbody.AddExplosionForce(5000, transform.position, 100); } } }
public void TakeDamage(GameObject target, List <object> parameters) { if (target != gameObject) { return; } health -= 1; if (health == 0) { animator.SetBool("isDead", true); gameObject.tag = "Corpse"; gem.TriggerEvent("Death", gameObject); // triggers event in a lot of places, // GameManager, SelecedManager, CorpseLeaving, MoneyBag, Movement, Unlocking // basically all the places that need to be stopped or removed from a list when someone dies // and the money being dropped ofc } }
// Update is called once per frame void Update() { //displays image over button // Only go into this if statement // if the player has enough money to buy anything to begin with if (robberNum > -1 && slotNum > -1) { button = buttonList[slotNum]; if (CheckIfEnoughMoney(robberNum, slotNum) == false) { robberNum = -1; slotNum = -1; button.transform.GetChild(1).gameObject.SetActive(false); button.transform.GetChild(0).gameObject.SetActive(false); return; } if (selectedRobbers[slotNum] != null) { StaticMoney.AddMoney(GetRobberCost(selectedRobbers[slotNum])); } StaticMoney.RemoveMoney(GetNewRobberCost(robberPrefabs[robberNum])); gem.TriggerEvent("SetSelectionMoney", gameObject, new List <object> { StaticMoney.GetMoneyCount() }); button.image.sprite = robberList[robberNum]; selectedRobbers[slotNum] = robberPrefabs[robberNum]; button.transform.GetChild(1).gameObject.SetActive(false); button.transform.GetChild(0).gameObject.SetActive(false); //shows next button //TODO: dont show button if player can't afford if (slotNum < 3) { button = buttonList[slotNum + 1]; button.transform.gameObject.SetActive(true); } //reset robberNum = -1; slotNum = -1; } }
private IEnumerator LoseGame() { yield return(new WaitForSeconds(1)); gem.TriggerEvent("LostGame", gameObject); }