示例#1
0
    /// <summary>
    /// 获取仓库信息
    /// </summary>
    /// <param name="call"></param>
    public void SendGetWareInfo(CallBack call)
    {
        CommonSendProto req = new CommonSendProto();

        NetProcess.SendRequest <CommonSendProto>(req, ProtoIdMap.CMD_SendGetWareInfo, (msg) =>
        {
            SendGetWareInfoAck ack = msg.Read <SendGetWareInfoAck>();
            if (ack.code == 1)
            {
                PlayerModel.Inst.UserInfo.gold      = ack.data.info.gold;
                PlayerModel.Inst.UserInfo.wareHouse = ack.data.info.ware;
                PlayerModel.Inst.UserInfo.roomCard  = ack.data.info.roomCard;
                GlobalEvent.dispatch(eEvent.UPDATE_PROP);

                if (call != null)
                {
                    call();
                }
            }
            else
            {
                GameUtils.ShowErrorTips(ack.code);
            }
        });
    }
示例#2
0
    /// <summary>
    /// 借珍珠
    /// </summary>
    /// <param name="gold"></param>
    /// <param name="uid"></param>
    public void SendBorrowGold(int gold, string uid, CallBack <float> call)
    {
        SendBorrowReturnGold req = new SendBorrowReturnGold();

        req.glod = gold;
        req.uid  = uid;
        NetProcess.SendRequest <SendBorrowReturnGold>(req, ProtoIdMap.CMD_SendBorrowGold, (msg) =>
        {
            SendBorrowReturnGoldAck ack = msg.Read <SendBorrowReturnGoldAck>();
            if (ack.code == 1)
            {
                //Global.Inst.GetController<CommonTipsController>().ShowTips("打赏成功!");
                PlayerModel.Inst.UserInfo.gold -= gold;
                GlobalEvent.dispatch(eEvent.UPDATE_PROP);
                if (call != null)
                {
                    call(ack.data.ware);
                    //}
                    //if (mView!=null) {
                    //    mView.UpdateByNet();
                }
            }
            else
            {
                GameUtils.ShowErrorTips(ack.code);
            }
        });
    }
示例#3
0
    public void OnGetBtn_Click()
    {
        mWin.SetActive(false);

        if (reward.type.Equals("gold"))
        {
            PlayerModel.Inst.UserInfo.gold += reward.num;

            GlobalEvent.dispatch(eEvent.UPDATE_PROP, reward.num);
        }
    }
示例#4
0
    public string OpenInstallArgs;//扫二维码数据

    /// <summary>
    /// 更新房卡和金币
    /// </summary>
    /// <param name="roomCard"></param>
    /// <param name="glods"></param>
    public void UpdateRoomCardGlods(float roomCard, float glods)
    {
        if (roomCard != -1)
        {
            UserInfo.roomCard = roomCard;
        }
        if (glods != -1)
        {
            UserInfo.gold = glods;
        }

        GlobalEvent.dispatch(eEvent.UPDATE_PROP);
    }