void Awake()
 {
     if (Instance == null)
     {
         DontDestroyOnLoad(gameObject);
         Instance = this;
     }
     else if (Instance != this)
     {
         Destroy(gameObject);
     }
 }
 void Awake()
 {
     if (gdc == null)
     {
         DontDestroyOnLoad(gameObject);
         gdc = this;
         setUpStats();
     }
     else if (gdc != this)
     {
         Destroy(gameObject);
     }
 }