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C# (CSharp) GlobalData.Change示例
编程语言:
C# (CSharp)
类/类型:
GlobalData
方法/功能:
Change
hotexamples.com的示例:
1
C# (CSharp) GlobalData.Change - 已找到1个示例
。这些是从开源项目中提取的最受好评的
GlobalData.Change
现实C# (CSharp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
显示
隐藏
AreEffectsUnderway(16)
ClearValues(7)
DisplayToastNotification(6)
CreateInstance(6)
CompleteGeocodeList(5)
CreateData(5)
CopyTextFromLab(5)
AppContentPath(3)
ContainsKey(3)
CalcChecksum(3)
BossDefeated(3)
setTileNum(3)
AddPlayerMoney(3)
DisablePlayMode(2)
DisconnectPlayer(2)
Create(2)
DispatchCoinCollected(2)
DispatchKeyCollected(2)
DispatchHeroReturned(2)
DispatchHeroDied(2)
Add(2)
AddOrUpdate(2)
AddShed(1)
DispatchColorblindModeEnabled(1)
DestroyGamePreprocessorGameObjects(1)
DispatchColorblindModeDisabled(1)
DispatchGhostModeDisabled(1)
DispatchEditingDisabled(1)
DispatchFpsCapSwitched(1)
DeleteAll(1)
DispatchGhostModeEnabled(1)
DispatchPreHeroReturn(1)
AddBookData(1)
Dispose(1)
DoDebugText(1)
EnumToListInfo(1)
SetChildContentViews(1)
DeleteCurrentFile(1)
CreatePlayer(1)
Delete(1)
CanShowInterstitialBetweenScene(1)
AdminMail(1)
AfterLoad(1)
AnalyzeMain(1)
AnalyzeMainNextCall(1)
AddScore(1)
AddRecord(1)
AddPlayerExp(1)
CalculateCashEarned(1)
CargarDatosSoloEmpleado(1)
常用方法
AreEffectsUnderway (16)
ClearValues (7)
DisplayToastNotification (6)
CreateInstance (6)
CompleteGeocodeList (5)
CreateData (5)
CopyTextFromLab (5)
AppContentPath (3)
ContainsKey (3)
CalcChecksum (3)
常用方法
BossDefeated (3)
setTileNum (3)
AddPlayerMoney (3)
DisablePlayMode (2)
DisconnectPlayer (2)
Create (2)
DispatchCoinCollected (2)
DispatchKeyCollected (2)
DispatchHeroReturned (2)
DispatchHeroDied (2)
Add (2)
AddOrUpdate (2)
AddShed (1)
DispatchColorblindModeEnabled (1)
DestroyGamePreprocessorGameObjects (1)
DispatchColorblindModeDisabled (1)
DispatchGhostModeDisabled (1)
DispatchEditingDisabled (1)
DispatchFpsCapSwitched (1)
DeleteAll (1)
常用方法
Add (2)
AddOrUpdate (2)
AddShed (1)
DispatchColorblindModeEnabled (1)
DestroyGamePreprocessorGameObjects (1)
DispatchColorblindModeDisabled (1)
DispatchGhostModeDisabled (1)
DispatchEditingDisabled (1)
DispatchFpsCapSwitched (1)
DeleteAll (1)
DispatchGhostModeEnabled (1)
DispatchPreHeroReturn (1)
AddBookData (1)
Dispose (1)
DoDebugText (1)
EnumToListInfo (1)
SetChildContentViews (1)
DeleteCurrentFile (1)
CreatePlayer (1)
Delete (1)
CanShowInterstitialBetweenScene (1)
AdminMail (1)
AfterLoad (1)
AnalyzeMain (1)
AnalyzeMainNextCall (1)
AddScore (1)
AddRecord (1)
AddPlayerExp (1)
CalculateCashEarned (1)
CargarDatosSoloEmpleado (1)
常用方法
DispatchGhostModeEnabled (1)
DispatchPreHeroReturn (1)
AddBookData (1)
Dispose (1)
DoDebugText (1)
EnumToListInfo (1)
SetChildContentViews (1)
DeleteCurrentFile (1)
CreatePlayer (1)
Delete (1)
CanShowInterstitialBetweenScene (1)
AdminMail (1)
AfterLoad (1)
AnalyzeMain (1)
AnalyzeMainNextCall (1)
AddScore (1)
AddRecord (1)
AddPlayerExp (1)
CalculateCashEarned (1)
CargarDatosSoloEmpleado (1)
CreateRoom (1)
CenterCamera (1)
Change (1)
ChangeLockOn (1)
Clear (1)
AddNewSceneSaveData (1)
AddIntesinty (1)
AddEnemy (1)
AddChannel (1)
AddTestCase (1)
ActivateBoss (1)
示例#1
0
显示文件
public void GenerateNew() { // TODO: Que se pueda pasar una custom seed. GlobalData.Change(); }
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