// Update is called once per frame void Update() { if ((Time.time - newTime) > elapsedTime) { dropMissile(speed); newTime = Time.time; } if (Time.time - startTime >= 19f && !upDifficulty) { upDifficulty = true; //After 15 seconds start spawning fast missiles } if ((Time.time - startTime) > spawnFastTime && SceneManager.GetActiveScene().name == "MainScene" && upDifficulty) { dropMissile(speed * 2 - 2f); if (elapsedTime >= 1f) { elapsedTime = elapsedTime - .1f; } startTime = Time.time; } if (SceneManager.GetActiveScene().name == "MainScene") { text.text = GlobalControl.getPoints().ToString(); } }
// Update is called once per frame void Update() { if (add_miss >= 3 && !(Time.fixedTime >= (wait + .75))) { counter++; } else if (add_miss >= 3 && (Time.fixedTime >= (wait + .75))) { SceneManager.LoadScene("EndScreen"); } else if (GlobalControl.getPoints() == 200 && (Time.fixedTime >= (wait + .75))) { SceneManager.LoadScene("WinnerScene"); } else { wait = Time.fixedTime; } if (started) { if (time == -1f) { time = Time.time; } if (Time.time - time >= elapsedTime) { gameObject.GetComponent <CameraShake>().enabled = false; time = -1f; started = false; } } }
// Use this for initialization void Start() { points = GlobalControl.getPoints(); text.text = points.ToString(); }