示例#1
0
    private UILabel uilDistanceNotif;           //the distance notification value

    void Start()
    {
        hInGameScriptCS                = (InGameScriptCS)GameObject.Find("Player").GetComponent(typeof(InGameScriptCS));
        hControllerScriptCS            = (ControllerScriptCS)GameObject.Find("Player").GetComponent(typeof(ControllerScriptCS));
        hMissionsControllerCS          = (MissionsControllerCS)GameObject.Find("Player").GetComponent(typeof(MissionsControllerCS));
        hGlobalAchievementControllerCS = (GlobalAchievementControllerCS)GameObject.Find("Player").GetComponent(typeof(GlobalAchievementControllerCS));
        hPowerupsMainControllerCS      = (PowerupsMainControllerCS)GameObject.Find("Player").GetComponent(typeof(PowerupsMainControllerCS));

        uilScoreText    = (UILabel)this.transform.Find("ScoreGroup/Text_Score").GetComponent(typeof(UILabel));                         //the score text on HUD
        uilCurrencyText = (UILabel)this.transform.Find("CurrencyGroup/Text_Currency").GetComponent(typeof(UILabel));                   //the currency text on HUD

        goDistanceNotification       = GameObject.Find("UI Root (2D)/Camera/Anchor/HUDGroup/DistanceNotifier");                        //the distance notification group
        uilDistanceNotif             = (UILabel)this.transform.Find("DistanceNotifier/Text_Distance").GetComponent(typeof(UILabel));   //the text in the distance notification group
        distanceNotifDefaultPosition = goDistanceNotification.transform.position;                                                      //get the default position of the distance notification meter
        goDistanceNotification.transform.position = new Vector3(distanceNotifDefaultPosition.x, 1000, distanceNotifDefaultPosition.z); //remove the distance notification from camera

        tMissionDropDown      = (Transform)this.transform.Find("MissionNotifier").GetComponent(typeof(Transform));                     //the mission description drop down
        uilMissionDescription = (UILabel)this.transform.Find("MissionNotifier/Text_MissionDescription").GetComponent(typeof(UILabel));

        //get time difference to calculate score
        fCurrentTime  = Time.time;
        fPreviousTime = Time.time;

        fPreviousDistance = 0;
        fCurrentDistance  = 0;
        fCurrentTime      = 0;
        fPreviousTime     = 0;
    }    //end of Start
示例#2
0
    // Use this for initialization
    void Start()
    {
        //PlayerPrefs.DeleteAll();	//DEBUG
        Application.targetFrameRate = 60;        //ceiling the frame rate on 60 (debug only)

        RenderSettings.fog = true;               //turn on fog on launch

        if (GameObject.Find("MenuGroup"))        //check while type of menu is active (custom or ngui)
        {
            customMenuEnabled = true;
            hMenuScriptCS     = (MenuScriptCS)GameObject.Find("MenuGroup").GetComponent(typeof(MenuScriptCS));
        }
        else
        {
            hNGUIMenuScript = (NGUIMenuScript)GameObject.Find("UI Root (2D)").GetComponent(typeof(NGUIMenuScript));
        }

        hSoundManagerCS                = (SoundManagerCS)GameObject.Find("SoundManager").GetComponent(typeof(SoundManagerCS));
        hControllerScriptCS            = (ControllerScriptCS)this.GetComponent(typeof(ControllerScriptCS));
        hPowerupsMainControllerCS      = (PowerupsMainControllerCS)this.GetComponent(typeof(PowerupsMainControllerCS));
        hCameraControllerCS            = (CameraControllerCS)GameObject.Find("Main Camera").GetComponent(typeof(CameraControllerCS));
        hEnemyControllerCS             = (EnemyControllerCS)this.GetComponent(typeof(EnemyControllerCS));
        hMissionsControllerCS          = (MissionsControllerCS)this.GetComponent(typeof(MissionsControllerCS));
        hGlobalAchievementControllerCS = (GlobalAchievementControllerCS)this.GetComponent(typeof(GlobalAchievementControllerCS));

        CurrentEnergy = 100;
        iPauseStatus  = 0;
        iDeathStatus  = 0;
        iMenuStatus   = 1;

        bGameOver   = false;
        bGamePaused = true;
    }
    private UISlider uisHUDPUMeter;   //the power-up meter in the NGUI menus

    void Start()
    {
        tPlayer = transform;

        //powerup meter visual
        iPowerupCount = PowerUps.GetValues(typeof(PowerUps)).Length - 1;      //get the total number of powerups

        bPowerupStatus        = new bool[iPowerupCount];
        fPowerupStartTime     = new float[iPowerupCount];
        fPowerupTotalDuration = new float[iPowerupCount];

        hInGameScriptCS                = (InGameScriptCS)this.GetComponent(typeof(InGameScriptCS));
        hControllerScriptCS            = (ControllerScriptCS)this.GetComponent(typeof(ControllerScriptCS));
        hSoundManagerCS                = (SoundManagerCS)GameObject.Find("SoundManager").GetComponent(typeof(SoundManagerCS));
        hMissionsControllerCS          = (MissionsControllerCS)this.GetComponent(typeof(MissionsControllerCS));
        hGlobalAchievementControllerCS = (GlobalAchievementControllerCS)this.GetComponent(typeof(GlobalAchievementControllerCS));
        hPlayerFrontColliderScriptCS   = (PlayerFrontColliderScriptCS)GameObject.Find("PlayerFrontCollider").GetComponent(typeof(PlayerFrontColliderScriptCS));
        hPlayerSidesColliderScriptCS   = (PlayerSidesColliderScriptCS)GameObject.Find("PlayerSidesCollider").GetComponent(typeof(PlayerSidesColliderScriptCS));

        //check which type of menu (Custom or NGUI) to work with
        if (hInGameScriptCS.isCustomMenuEnabled())
        {
            tHUDPUMeter    = (Transform)GameObject.Find("HUDMainGroup/HUDPUMeter").GetComponent(typeof(Transform));
            tHUDPUMeterBar = (Transform)GameObject.Find("HUDMainGroup/HUDPUMeter/HUD_PU_Meter_Bar_Parent").GetComponent(typeof(Transform));
            tHUDPUMeter.transform.position -= new Vector3(0, 100, 0);            //hide the powerup meter
        }
        else
        {
            uisHUDPUMeter = (UISlider)GameObject.Find("UI Root (2D)/Camera/Anchor/HUDGroup/PowerupMeter/Progress Bar").GetComponent(typeof(UISlider));
            uisHUDPUMeter.transform.position = new Vector3(0, 1000, 0);          //hide the power-up meter by default
        }

        fMagnetismDefaultRadius = 200;
        fMangetismRadius        = 200;          //default: pull currency toward the character
        iCurrencyUnits          = 0;

        for (var i = 0; i < iPowerupCount; i++)
        {
            bPowerupStatus[i]        = false;
            fPowerupTotalDuration[i] = 10.0f;            //active time duration of the powerups
        }
    }
示例#4
0
    void Start()
    {
        hInGameScriptCS                = (InGameScriptCS)GameObject.Find("Player").GetComponent(typeof(InGameScriptCS));
        hControllerScriptCS            = (ControllerScriptCS)GameObject.Find("Player").GetComponent(typeof(ControllerScriptCS));
        hMissionsControllerCS          = (MissionsControllerCS)GameObject.Find("Player").GetComponent(typeof(MissionsControllerCS));
        hGlobalAchievementControllerCS = (GlobalAchievementControllerCS)GameObject.Find("Player").GetComponent(typeof(GlobalAchievementControllerCS));
        hPowerupsMainControllerCS      = (PowerupsMainControllerCS)GameObject.Find("Player").GetComponent(typeof(PowerupsMainControllerCS));

        tMissionDropDown                    = this.transform.Find("HUDGroup/MissionNotifier");
        missionDescription                  = tMissionDropDown.Find("Text_MissionDescription").GetComponent("TextMesh") as TextMesh;
        tmHUDCurrencyText                   = GameObject.Find("HUDMainGroup/HUDGroup/HUDCurrencyGroup/HUD_Currency_Text").GetComponent("TextMesh") as TextMesh;
        tmHUDScoreText                      = GameObject.Find("HUDMainGroup/HUDGroup/HUDScoreGroup/HUD_Score_Text").GetComponent("TextMesh") as TextMesh;
        tHUDScoreContainerMid               = (Transform)GameObject.Find("HUDMainGroup/HUDGroup/HUDScoreGroup/HUD_Score_BG").GetComponent(typeof(Transform));       //	HUD Score Container
        tHUDCurrencyContainerMid            = (Transform)GameObject.Find("HUDMainGroup/HUDGroup/HUDCurrencyGroup/HUD_Currency_BG").GetComponent(typeof(Transform)); //	HUD Currency Container
        tHUDScoreContainerMid.localScale    = new Vector3(tHUDScoreContainerMid.localScale.x, tHUDScoreContainerMid.localScale.y, 0.45f);
        tHUDCurrencyContainerMid.localScale = new Vector3(tHUDCurrencyContainerMid.localScale.x, tHUDCurrencyContainerMid.localScale.y, 0.45f);

        //Distance Notification
        tmDistanceNotif       = GameObject.Find("HUDMainGroup/HUDGroup/DistanceNotifier/Text_Distance").GetComponent("TextMesh") as TextMesh;
        tDistanceNotification = (Transform)GameObject.Find("HUDMainGroup/HUDGroup/DistanceNotifier").GetComponent(typeof(Transform));
        tDistanceNotification.gameObject.SetActive(false);

        //get time difference to calculate score
        fCurrentTime  = Time.time;
        fPreviousTime = Time.time;

        fPreviousDistance = 0;
        fCurrentDistance  = 0;
        fCurrentTime      = 0;
        fPreviousTime     = 0;

        iDivisorScore      = 10;
        iDivisorCurrency   = 10;
        iDivisorMultiplier = 10;

        //call the resize Dight Container function every .5 seconds
        InvokeRepeating("resizeDigitContainer", 1, 0.5f);
        resizeDigitContainer();
    }
    void Start()
    {
        //script references
        hPatchesRandomizerCS           = (PatchesRandomizerCS)this.GetComponent(typeof(PatchesRandomizerCS));
        hMissionsControllerCS          = (MissionsControllerCS)this.GetComponent(typeof(MissionsControllerCS));
        hGlobalAchievementControllerCS = (GlobalAchievementControllerCS)this.GetComponent(typeof(GlobalAchievementControllerCS));
        hPlayerSidesColliderScriptCS   = (PlayerSidesColliderScriptCS)GameObject.Find("PlayerSidesCollider").GetComponent(typeof(PlayerSidesColliderScriptCS));
        hPlayerFrontColliderScriptCS   = (PlayerFrontColliderScriptCS)GameObject.Find("PlayerFrontCollider").GetComponent(typeof(PlayerFrontColliderScriptCS));
        hSoundManagerCS       = (SoundManagerCS)GameObject.Find("SoundManager").GetComponent(typeof(SoundManagerCS));
        hInGameScriptCS       = (InGameScriptCS)this.GetComponent(typeof(InGameScriptCS));
        hPitsMainControllerCS = (PitsMainControllerCS)this.GetComponent(typeof(PitsMainControllerCS));
        hCheckPointsMainCS    = (CheckPointsMainCS)this.GetComponent(typeof(CheckPointsMainCS));
        hPowerupScriptCS      = (PowerupsMainControllerCS)this.GetComponent(typeof(PowerupsMainControllerCS));
        hEnemyControllerCS    = (EnemyControllerCS)GameObject.Find("Enemy").GetComponent(typeof(EnemyControllerCS));
        hPowerupScriptCS      = (PowerupsMainControllerCS)this.GetComponent(typeof(PowerupsMainControllerCS));
        hCameraControllerCS   = (CameraControllerCS)GameObject.Find("Main Camera").GetComponent(typeof(CameraControllerCS));
        swipeLogic            = (SwipeControlsCS)transform.GetComponent(typeof(SwipeControlsCS));

        //check which type of menu (Custom or NGUI) to work with
        if (hInGameScriptCS.isCustomMenuEnabled())
        {
            hMenuScriptCS = (MenuScriptCS)GameObject.Find("MenuGroup").GetComponent(typeof(MenuScriptCS));
            HUDCamera     = GameObject.Find("HUDCamera").GetComponent <Camera>();

            tHUDGroup    = GameObject.Find("HUDMainGroup/HUDGroup").transform;
            tPauseButton = GameObject.Find("HUDMainGroup/HUDGroup/HUDPause").transform;
        }

        tPlayer         = transform;
        tPlayerRotation = transform.Find("PlayerRotation");

        //get the animation component of the player character
        if (this.transform.Find("PlayerRotation/PlayerMesh/Prisoner"))
        {
            mecanimEnabled = false;
            aPlayer        = (Animation)this.transform.Find("PlayerRotation/PlayerMesh/Prisoner").GetComponent(typeof(Animation));
            StartCoroutine("playIdleAnimations");                                    //start playing idle animations
        }
        else if (this.transform.Find("PlayerRotation/PlayerMesh/Prisoner(MecAnim)")) //check for mecanim animated character
        {
            mecanimEnabled = true;
            aPlayerMecAnim = (Animator)this.transform.Find("PlayerRotation/PlayerMesh/Prisoner(MecAnim)").GetComponent(typeof(Animator));

            v3DefaultPlayerAnimPosition = aPlayerMecAnim.transform.localPosition;            //get the default player position
            v3DefaultPlayerAnimRotation = aPlayerMecAnim.transform.localEulerAngles;         //get the default player rotation
        }

        tBlobShadowPlane = transform.Find("BlobShadowPlane");                    //get the shadow

        tPlayerSidesCollider = GameObject.Find("PlayerSidesCollider").transform; //get the sides collider to detect stumbles
        tFrontCollider       = GameObject.Find("PlayerFrontCollider").transform; //get the front collider to detect collisions

        v3BNCDefaultScale = tFrontCollider.localScale;
        v3BFCDefaultScale = tPlayerSidesCollider.localScale;

        bInAir = false;
        fCurrentDistanceOnPath = 50.0f;         //inital distance with respect to spline
        fCurrentDistance       = 0.0f;
        fCurrentMileage        = 0.0f;
        tCurrentAngle          = 0.0f;
        fPitFallLerpValue      = 0.0f;
        fPitFallForwardSpeed   = 0.0f;
        fPitPositionX          = 0.0f;
        fDeathAnimStartTime    = 0;
        bGroundhit             = false;
        bJumpFlag = false;
        bInJump   = false;
        fCurrentUpwardVelocity = 0;
        fCurrentHeight         = 0;

        bDirectionQueueFlag = false;
        directionQueue      = SwipeControlsCS.SwipeDirection.Null;
        iLanePosition       = 0;        //set current lane to mid
        fCurrentWalkSpeed   = fStartingWalkSpeed;

        //get the type of controls (swipe or gyro) set by user
        if (PlayerPrefs.HasKey("ControlsType"))
        {
            swipeControlsEnabled = PlayerPrefs.GetInt("ControlsType") == 1 ? true : false;
        }
        else
        {
            PlayerPrefs.SetInt("ControlsType", (swipeControlsEnabled == true ? 1 : 0));
        }

        //stop footsteps sound if playing
        hSoundManagerCS.stopSound(SoundManagerCS.CharacterSounds.Footsteps);
    }    //end of Start()