private UILabel uilDistanceNotif; //the distance notification value void Start() { hInGameScriptCS = (InGameScriptCS)GameObject.Find("Player").GetComponent(typeof(InGameScriptCS)); hControllerScriptCS = (ControllerScriptCS)GameObject.Find("Player").GetComponent(typeof(ControllerScriptCS)); hMissionsControllerCS = (MissionsControllerCS)GameObject.Find("Player").GetComponent(typeof(MissionsControllerCS)); hGlobalAchievementControllerCS = (GlobalAchievementControllerCS)GameObject.Find("Player").GetComponent(typeof(GlobalAchievementControllerCS)); hPowerupsMainControllerCS = (PowerupsMainControllerCS)GameObject.Find("Player").GetComponent(typeof(PowerupsMainControllerCS)); uilScoreText = (UILabel)this.transform.Find("ScoreGroup/Text_Score").GetComponent(typeof(UILabel)); //the score text on HUD uilCurrencyText = (UILabel)this.transform.Find("CurrencyGroup/Text_Currency").GetComponent(typeof(UILabel)); //the currency text on HUD goDistanceNotification = GameObject.Find("UI Root (2D)/Camera/Anchor/HUDGroup/DistanceNotifier"); //the distance notification group uilDistanceNotif = (UILabel)this.transform.Find("DistanceNotifier/Text_Distance").GetComponent(typeof(UILabel)); //the text in the distance notification group distanceNotifDefaultPosition = goDistanceNotification.transform.position; //get the default position of the distance notification meter goDistanceNotification.transform.position = new Vector3(distanceNotifDefaultPosition.x, 1000, distanceNotifDefaultPosition.z); //remove the distance notification from camera tMissionDropDown = (Transform)this.transform.Find("MissionNotifier").GetComponent(typeof(Transform)); //the mission description drop down uilMissionDescription = (UILabel)this.transform.Find("MissionNotifier/Text_MissionDescription").GetComponent(typeof(UILabel)); //get time difference to calculate score fCurrentTime = Time.time; fPreviousTime = Time.time; fPreviousDistance = 0; fCurrentDistance = 0; fCurrentTime = 0; fPreviousTime = 0; } //end of Start
// Use this for initialization void Start() { //PlayerPrefs.DeleteAll(); //DEBUG Application.targetFrameRate = 60; //ceiling the frame rate on 60 (debug only) RenderSettings.fog = true; //turn on fog on launch if (GameObject.Find("MenuGroup")) //check while type of menu is active (custom or ngui) { customMenuEnabled = true; hMenuScriptCS = (MenuScriptCS)GameObject.Find("MenuGroup").GetComponent(typeof(MenuScriptCS)); } else { hNGUIMenuScript = (NGUIMenuScript)GameObject.Find("UI Root (2D)").GetComponent(typeof(NGUIMenuScript)); } hSoundManagerCS = (SoundManagerCS)GameObject.Find("SoundManager").GetComponent(typeof(SoundManagerCS)); hControllerScriptCS = (ControllerScriptCS)this.GetComponent(typeof(ControllerScriptCS)); hPowerupsMainControllerCS = (PowerupsMainControllerCS)this.GetComponent(typeof(PowerupsMainControllerCS)); hCameraControllerCS = (CameraControllerCS)GameObject.Find("Main Camera").GetComponent(typeof(CameraControllerCS)); hEnemyControllerCS = (EnemyControllerCS)this.GetComponent(typeof(EnemyControllerCS)); hMissionsControllerCS = (MissionsControllerCS)this.GetComponent(typeof(MissionsControllerCS)); hGlobalAchievementControllerCS = (GlobalAchievementControllerCS)this.GetComponent(typeof(GlobalAchievementControllerCS)); CurrentEnergy = 100; iPauseStatus = 0; iDeathStatus = 0; iMenuStatus = 1; bGameOver = false; bGamePaused = true; }
private UISlider uisHUDPUMeter; //the power-up meter in the NGUI menus void Start() { tPlayer = transform; //powerup meter visual iPowerupCount = PowerUps.GetValues(typeof(PowerUps)).Length - 1; //get the total number of powerups bPowerupStatus = new bool[iPowerupCount]; fPowerupStartTime = new float[iPowerupCount]; fPowerupTotalDuration = new float[iPowerupCount]; hInGameScriptCS = (InGameScriptCS)this.GetComponent(typeof(InGameScriptCS)); hControllerScriptCS = (ControllerScriptCS)this.GetComponent(typeof(ControllerScriptCS)); hSoundManagerCS = (SoundManagerCS)GameObject.Find("SoundManager").GetComponent(typeof(SoundManagerCS)); hMissionsControllerCS = (MissionsControllerCS)this.GetComponent(typeof(MissionsControllerCS)); hGlobalAchievementControllerCS = (GlobalAchievementControllerCS)this.GetComponent(typeof(GlobalAchievementControllerCS)); hPlayerFrontColliderScriptCS = (PlayerFrontColliderScriptCS)GameObject.Find("PlayerFrontCollider").GetComponent(typeof(PlayerFrontColliderScriptCS)); hPlayerSidesColliderScriptCS = (PlayerSidesColliderScriptCS)GameObject.Find("PlayerSidesCollider").GetComponent(typeof(PlayerSidesColliderScriptCS)); //check which type of menu (Custom or NGUI) to work with if (hInGameScriptCS.isCustomMenuEnabled()) { tHUDPUMeter = (Transform)GameObject.Find("HUDMainGroup/HUDPUMeter").GetComponent(typeof(Transform)); tHUDPUMeterBar = (Transform)GameObject.Find("HUDMainGroup/HUDPUMeter/HUD_PU_Meter_Bar_Parent").GetComponent(typeof(Transform)); tHUDPUMeter.transform.position -= new Vector3(0, 100, 0); //hide the powerup meter } else { uisHUDPUMeter = (UISlider)GameObject.Find("UI Root (2D)/Camera/Anchor/HUDGroup/PowerupMeter/Progress Bar").GetComponent(typeof(UISlider)); uisHUDPUMeter.transform.position = new Vector3(0, 1000, 0); //hide the power-up meter by default } fMagnetismDefaultRadius = 200; fMangetismRadius = 200; //default: pull currency toward the character iCurrencyUnits = 0; for (var i = 0; i < iPowerupCount; i++) { bPowerupStatus[i] = false; fPowerupTotalDuration[i] = 10.0f; //active time duration of the powerups } }
void Start() { hInGameScriptCS = (InGameScriptCS)GameObject.Find("Player").GetComponent(typeof(InGameScriptCS)); hControllerScriptCS = (ControllerScriptCS)GameObject.Find("Player").GetComponent(typeof(ControllerScriptCS)); hMissionsControllerCS = (MissionsControllerCS)GameObject.Find("Player").GetComponent(typeof(MissionsControllerCS)); hGlobalAchievementControllerCS = (GlobalAchievementControllerCS)GameObject.Find("Player").GetComponent(typeof(GlobalAchievementControllerCS)); hPowerupsMainControllerCS = (PowerupsMainControllerCS)GameObject.Find("Player").GetComponent(typeof(PowerupsMainControllerCS)); tMissionDropDown = this.transform.Find("HUDGroup/MissionNotifier"); missionDescription = tMissionDropDown.Find("Text_MissionDescription").GetComponent("TextMesh") as TextMesh; tmHUDCurrencyText = GameObject.Find("HUDMainGroup/HUDGroup/HUDCurrencyGroup/HUD_Currency_Text").GetComponent("TextMesh") as TextMesh; tmHUDScoreText = GameObject.Find("HUDMainGroup/HUDGroup/HUDScoreGroup/HUD_Score_Text").GetComponent("TextMesh") as TextMesh; tHUDScoreContainerMid = (Transform)GameObject.Find("HUDMainGroup/HUDGroup/HUDScoreGroup/HUD_Score_BG").GetComponent(typeof(Transform)); // HUD Score Container tHUDCurrencyContainerMid = (Transform)GameObject.Find("HUDMainGroup/HUDGroup/HUDCurrencyGroup/HUD_Currency_BG").GetComponent(typeof(Transform)); // HUD Currency Container tHUDScoreContainerMid.localScale = new Vector3(tHUDScoreContainerMid.localScale.x, tHUDScoreContainerMid.localScale.y, 0.45f); tHUDCurrencyContainerMid.localScale = new Vector3(tHUDCurrencyContainerMid.localScale.x, tHUDCurrencyContainerMid.localScale.y, 0.45f); //Distance Notification tmDistanceNotif = GameObject.Find("HUDMainGroup/HUDGroup/DistanceNotifier/Text_Distance").GetComponent("TextMesh") as TextMesh; tDistanceNotification = (Transform)GameObject.Find("HUDMainGroup/HUDGroup/DistanceNotifier").GetComponent(typeof(Transform)); tDistanceNotification.gameObject.SetActive(false); //get time difference to calculate score fCurrentTime = Time.time; fPreviousTime = Time.time; fPreviousDistance = 0; fCurrentDistance = 0; fCurrentTime = 0; fPreviousTime = 0; iDivisorScore = 10; iDivisorCurrency = 10; iDivisorMultiplier = 10; //call the resize Dight Container function every .5 seconds InvokeRepeating("resizeDigitContainer", 1, 0.5f); resizeDigitContainer(); }
void Start() { //script references hPatchesRandomizerCS = (PatchesRandomizerCS)this.GetComponent(typeof(PatchesRandomizerCS)); hMissionsControllerCS = (MissionsControllerCS)this.GetComponent(typeof(MissionsControllerCS)); hGlobalAchievementControllerCS = (GlobalAchievementControllerCS)this.GetComponent(typeof(GlobalAchievementControllerCS)); hPlayerSidesColliderScriptCS = (PlayerSidesColliderScriptCS)GameObject.Find("PlayerSidesCollider").GetComponent(typeof(PlayerSidesColliderScriptCS)); hPlayerFrontColliderScriptCS = (PlayerFrontColliderScriptCS)GameObject.Find("PlayerFrontCollider").GetComponent(typeof(PlayerFrontColliderScriptCS)); hSoundManagerCS = (SoundManagerCS)GameObject.Find("SoundManager").GetComponent(typeof(SoundManagerCS)); hInGameScriptCS = (InGameScriptCS)this.GetComponent(typeof(InGameScriptCS)); hPitsMainControllerCS = (PitsMainControllerCS)this.GetComponent(typeof(PitsMainControllerCS)); hCheckPointsMainCS = (CheckPointsMainCS)this.GetComponent(typeof(CheckPointsMainCS)); hPowerupScriptCS = (PowerupsMainControllerCS)this.GetComponent(typeof(PowerupsMainControllerCS)); hEnemyControllerCS = (EnemyControllerCS)GameObject.Find("Enemy").GetComponent(typeof(EnemyControllerCS)); hPowerupScriptCS = (PowerupsMainControllerCS)this.GetComponent(typeof(PowerupsMainControllerCS)); hCameraControllerCS = (CameraControllerCS)GameObject.Find("Main Camera").GetComponent(typeof(CameraControllerCS)); swipeLogic = (SwipeControlsCS)transform.GetComponent(typeof(SwipeControlsCS)); //check which type of menu (Custom or NGUI) to work with if (hInGameScriptCS.isCustomMenuEnabled()) { hMenuScriptCS = (MenuScriptCS)GameObject.Find("MenuGroup").GetComponent(typeof(MenuScriptCS)); HUDCamera = GameObject.Find("HUDCamera").GetComponent <Camera>(); tHUDGroup = GameObject.Find("HUDMainGroup/HUDGroup").transform; tPauseButton = GameObject.Find("HUDMainGroup/HUDGroup/HUDPause").transform; } tPlayer = transform; tPlayerRotation = transform.Find("PlayerRotation"); //get the animation component of the player character if (this.transform.Find("PlayerRotation/PlayerMesh/Prisoner")) { mecanimEnabled = false; aPlayer = (Animation)this.transform.Find("PlayerRotation/PlayerMesh/Prisoner").GetComponent(typeof(Animation)); StartCoroutine("playIdleAnimations"); //start playing idle animations } else if (this.transform.Find("PlayerRotation/PlayerMesh/Prisoner(MecAnim)")) //check for mecanim animated character { mecanimEnabled = true; aPlayerMecAnim = (Animator)this.transform.Find("PlayerRotation/PlayerMesh/Prisoner(MecAnim)").GetComponent(typeof(Animator)); v3DefaultPlayerAnimPosition = aPlayerMecAnim.transform.localPosition; //get the default player position v3DefaultPlayerAnimRotation = aPlayerMecAnim.transform.localEulerAngles; //get the default player rotation } tBlobShadowPlane = transform.Find("BlobShadowPlane"); //get the shadow tPlayerSidesCollider = GameObject.Find("PlayerSidesCollider").transform; //get the sides collider to detect stumbles tFrontCollider = GameObject.Find("PlayerFrontCollider").transform; //get the front collider to detect collisions v3BNCDefaultScale = tFrontCollider.localScale; v3BFCDefaultScale = tPlayerSidesCollider.localScale; bInAir = false; fCurrentDistanceOnPath = 50.0f; //inital distance with respect to spline fCurrentDistance = 0.0f; fCurrentMileage = 0.0f; tCurrentAngle = 0.0f; fPitFallLerpValue = 0.0f; fPitFallForwardSpeed = 0.0f; fPitPositionX = 0.0f; fDeathAnimStartTime = 0; bGroundhit = false; bJumpFlag = false; bInJump = false; fCurrentUpwardVelocity = 0; fCurrentHeight = 0; bDirectionQueueFlag = false; directionQueue = SwipeControlsCS.SwipeDirection.Null; iLanePosition = 0; //set current lane to mid fCurrentWalkSpeed = fStartingWalkSpeed; //get the type of controls (swipe or gyro) set by user if (PlayerPrefs.HasKey("ControlsType")) { swipeControlsEnabled = PlayerPrefs.GetInt("ControlsType") == 1 ? true : false; } else { PlayerPrefs.SetInt("ControlsType", (swipeControlsEnabled == true ? 1 : 0)); } //stop footsteps sound if playing hSoundManagerCS.stopSound(SoundManagerCS.CharacterSounds.Footsteps); } //end of Start()