示例#1
0
    // Update is called once per frame
    void Update()
    {
        switch (state)
        {
        case GlobState.HIT:

            temp -= Time.deltaTime;
            transform.Translate(-hitSpeed * Time.deltaTime, 0, 0);

            if (temp <= 0)
            {
                state = GlobState.FORWARD;
                temp  = tempFoward;
            }
            break;

        case GlobState.FORWARD:

            temp -= Time.deltaTime;
            transform.Translate(fowardSpeed * Time.deltaTime, 0, 0);

            if (temp <= 0)
            {
                state = GlobState.IDLE;
                temp  = tempHit;
            }

            break;
        }
    }
示例#2
0
 void OnTriggerEnter(Collider other)
 {
     switch (state)
     {
     case GlobState.IDLE:
         if (other.tag == "RedPlayer" || other.tag == "BluePlayer")
         {
             state = GlobState.HIT;
         }
         break;
     }
 }
示例#3
0
 // Use this for initialization
 void Start()
 {
     state = GlobState.IDLE;
 }