示例#1
0
        protected override void RunTool()
        {
            var tool = new GitReleaseManagerAssetsAdder(FileSystem, Environment, ProcessRunner, Tools);

            if (_useToken)
            {
                tool.AddAssets(Token, Owner, Repository, TagName, Assets, Settings);
            }
            else
            {
                tool.AddAssets(UserName, Password, Owner, Repository, TagName, Assets, Settings);
            }
        }
示例#2
0
        public static void GitReleaseManagerAddAssets(this ICakeContext context, string token, string owner, string repository, string tagName, string assets, GitReleaseManagerAddAssetsSettings settings)
        {
            if (context == null)
            {
                throw new ArgumentNullException(nameof(context));
            }

            var assetsAdder = new GitReleaseManagerAssetsAdder(context.FileSystem, context.Environment, context.ProcessRunner, context.Tools);

            assetsAdder.AddAssets(token, owner, repository, tagName, assets, settings);
        }
示例#3
0
        public static void GitReleaseManagerAddAssets(this ICakeContext context, string userName, string password, string owner, string repository, string tagName, string assets, GitReleaseManagerAddAssetsSettings settings)
        {
            if (context == null)
            {
                throw new ArgumentNullException("context");
            }

            var resolver    = new GitReleaseManagerToolResolver(context.FileSystem, context.Environment, context.Globber);
            var assetsAdder = new GitReleaseManagerAssetsAdder(context.FileSystem, context.Environment, context.ProcessRunner, context.Globber, resolver);

            assetsAdder.AddAssets(userName, password, owner, repository, tagName, assets, settings);
        }
        public void AddAssets()
        {
            var tool = new GitReleaseManagerAssetsAdder(FileSystem, Environment, ProcessRunner, Globber, GitReleaseManagerToolResolver);

            tool.AddAssets(UserName, Password, Owner, Repository, TagName, Assets, Settings);
        }