示例#1
0
    // Update is called once per frame
    void Update()
    {
        switch (turn)
        {
        case 0:
            player.DefPlayer();
            break;

        case 2:
            girl.DefGirl();
            break;

        case 3:
            GirlTurn();
            break;

        case 5:
            enemy.DefEnemy();
            break;

        case 6:
            Enemy1Turn();
            break;

        case 8:
            player.TurnEnd();
            girl.TurnEnd();;
            turn = 0;
            break;
        }
        EndTurn();
    }