示例#1
0
    IEnumerator WaitForDeath()
    {
        yield return(WaitFor.Seconds(5f));

        GibMessage.Send();
        yield return(WaitFor.Seconds(15f));

        // Trigger end of round
        GameManager.Instance.EndRound();
    }
示例#2
0
	IEnumerator WaitForDeath()
	{
		yield return WaitFor.Seconds(5f);
		GibMessage.Send();
		yield return WaitFor.Seconds(2f);
		PlayerList.Instance.ReportScores(); //Report scores for who won (Crew or Syndicate)
		yield return WaitFor.Seconds(30f);
		//Restart Round:
		GameManager.Instance.RestartRound();
	}
示例#3
0
    IEnumerator WaitForDeath()
    {
        yield return(new WaitForSeconds(5f));

        GibMessage.Send();
        GameManager.Instance.RespawnAllowed = false;
        yield return(new WaitForSeconds(2f));

        //Restart Round:
        GameManager.Instance.RoundTime = 0f;
    }
示例#4
0
 private static void GibAll()
 {
     GibMessage.Send();
 }