private void Start() { rb = GetComponent <Rigidbody2D>(); improvedjump = GetComponent <improvedjump>(); sr = GetComponent <SpriteRenderer>(); gh = GetComponent <GhostingContainer>(); anim = GetComponent <Playeranimation>(); }
private Vector3 _originalpos; //the original position of the player void Start() { _gcContainer = GetComponent <GhostingContainer>(); _srSpriteRenderer = GetComponent <SpriteRenderer>(); _originalpos = transform.position; _animator = GetComponent <Animator> (); _animator.SetBool("Ground", true); _animator.SetFloat("Speed", 0.2f); }