示例#1
0
 private void Start()
 {
     rb           = GetComponent <Rigidbody2D>();
     improvedjump = GetComponent <improvedjump>();
     sr           = GetComponent <SpriteRenderer>();
     gh           = GetComponent <GhostingContainer>();
     anim         = GetComponent <Playeranimation>();
 }
示例#2
0
 private Vector3 _originalpos; //the original position of the player
 void Start()
 {
     _gcContainer      = GetComponent <GhostingContainer>();
     _srSpriteRenderer = GetComponent <SpriteRenderer>();
     _originalpos      = transform.position;
     _animator         = GetComponent <Animator> ();
     _animator.SetBool("Ground", true);
     _animator.SetFloat("Speed", 0.2f);
 }