// Update is called once per frame void Update() { Queue <Vector3> posQue = ghost.GetPosQue(); Vector3[] posArray = posQue.ToArray(); line.positionCount = posArray.Length; line.SetPositions(posArray); line.startWidth = 0.15f; line.endWidth = 0.15f; line.material.color = color; /* * for (int i = 0; i < posArray.Length; i++) * { * Debug.Log("[" + name + "]" + "posArr = [" + i + "]" + posArray[i]); * } */ }