public void TearDown()
 {
     _context.Dispose();
     _ghostPairCallback.Dispose();
     _shape.Dispose();
     _ghostObject.Dispose();
 }
        public void Dispose()
        {
            CameraSphere.Dispose();
            ConvexResultCallback.Dispose();
            Character.Dispose();

            this.StandardCleanup();

            _ghostPairCallback.Dispose();
        }