示例#1
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    /// <summary>
    /// 创建幻影并在lastTime后停止创建
    /// </summary>
    /// <param name="meshRoot">网格根节点,一般为挂载Anmator的物体</param>
    /// <param name="totalTime">持续创建的时间</param>
    /// <param name="singleShadowLastTime">单个影子的存在时间</param>
    /// <param name="timeBetweenTwoGhost">两个影子的间隔时间</param>
    /// <param name="color">颜色</param>
    /// <param name="beginAlpha">起始透明度</param>
    /// <param name="endAlpha">结束时的透明度</param>
    /// <returns></returns>
    public GhostObjectInfo BeginCreateGhost(Transform meshRoot, float totalTime, float singleShadowLastTime, float timeBetweenTwoGhost, Color color, float beginAlpha = 1, float endAlpha = 0)
    {
        GhostObjectInfo info = new GhostObjectInfo(meshRoot, totalTime, singleShadowLastTime, timeBetweenTwoGhost, color, beginAlpha, endAlpha);

        ghostInfoList.Add(info);
        return(info);
    }
示例#2
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 public override void OnStateEnter()
 {
     base.OnStateEnter();
     h = ownerAnimator.GetFloat("horizontal");
     v = ownerAnimator.GetFloat("vertical");
     if (h == 0 && v == 0)
     {
         v = 1;
     }
     rollPos         = owner.transform.forward * v + owner.transform.right * h;
     rollPos         = rollPos.normalized;
     ghostObjectInfo = MeshGhostCreater.Instance.BeginCreateGhost(owner.transform.GetChild(0), 0.5f, 0.1f, Color.black, 1f);
 }
示例#3
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 public void StopCreateGhost(GhostObjectInfo info)
 {
     info.totalTime = -1;
 }
示例#4
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 /// <summary>
 /// 创建幻影
 /// </summary>
 /// <param name="ghostObjectInfo">幻影信息</param>
 public void BeginCreateGhost(GhostObjectInfo ghostObjectInfo)
 {
     ghostInfoList.Add(ghostObjectInfo);
 }
示例#5
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    /// <summary>
    /// 创建单个幻影
    /// </summary>
    /// <param name="meshRoot">网格节点</param>
    /// <param name="singleStayTime">单个影子的持续时间</param>
    /// <param name="ghostColor">颜色</param>
    /// <param name="beginAlpha">起始透明度</param>
    /// <param name="endAlpha">结束时的透明度</param>
    public void CreateSingleGhost(Transform meshRoot, float singleStayTime, Color ghostColor, float beginAlpha = 1, float endAlpha = 0)
    {
        GhostObjectInfo info = new GhostObjectInfo(meshRoot, 0.01f, singleStayTime, 0.01f, ghostColor, beginAlpha, endAlpha);

        ghostInfoList.Add(info);
    }