public override void _Ready() { base._Ready(); ghostMod = GetNode <GhostMod>("GhostMod"); attackTimer = GetNode <Timer>("AttackTimer"); sprite = GetNode <AnimatedSprite>("AnimatedSprite"); xSpeed = random.NextBoolean() ? 100 : -100; originalY = GlobalPosition.y; sprite.Play("walk"); sprite.FlipH = xSpeed < 0; }
public override void _Ready() { base._Ready(); ghostMod = GetNode <GhostMod>("GhostMod"); }