示例#1
0
        private void OnAnimationEventTriggered(tk2dSpriteAnimator animator, tk2dSpriteAnimationClip clip, int frameIndex)
        {
            animator.AnimationEventTriggered -= OnAnimationEventTriggered;

            tk2dSpriteAnimationFrame frame = clip.GetFrame(frameIndex);

            if (frame.eventInfo == AnimationTriggerDefs.SkillApply.ToString())
            {
                if (owner.componentsHolder.transform.localScale.x > 0f)
                {
                    skillUIElement.Apply(owner, data, Mathf.PI);
                }
                else
                {
                    skillUIElement.Apply(owner, data, 0);
                }

                GhostEffectScript ghost = skillUIElement.GetComponent <GhostEffectScript>();
                ghost.StartEffect();

                skillUIElement.OnDestroyed = () =>
                {
                    skillUIElement = null;

                    Destroy(this);
                };
            }
        }
示例#2
0
    IEnumerator WaitToGhostEffect(float time)
    {
        yield return(new WaitForSeconds(time));

        GameObject instance = (GameObject)Instantiate(ghostEffect, transform.position, Quaternion.identity);

        gEffectScript = instance.GetComponent <GhostEffectScript>();
        gEffectScript.spriteRenderer.color = spriteRenderer.color;
        gEffectScript.spriteRenderer.flipX = spriteRenderer.flipX;
    }