public bool Intersect(GfPlane plane, out double distance, out bool frontFacing) { bool ret = UsdCsPINVOKE.GfRay_Intersect__SWIG_5(swigCPtr, GfPlane.getCPtr(plane), out distance, out frontFacing); if (UsdCsPINVOKE.SWIGPendingException.Pending) { throw UsdCsPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
public bool Intersect(GfPlane plane) { bool ret = UsdCsPINVOKE.GfRay_Intersect__SWIG_7(swigCPtr, GfPlane.getCPtr(plane)); if (UsdCsPINVOKE.SWIGPendingException.Pending) { throw UsdCsPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
public static bool Equals(GfPlane lhs, GfPlane rhs) { bool ret = UsdCsPINVOKE.GfPlane_Equals(GfPlane.getCPtr(lhs), GfPlane.getCPtr(rhs)); if (UsdCsPINVOKE.SWIGPendingException.Pending) { throw UsdCsPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
public GfPlane Transform(GfMatrix4d matrix) { GfPlane ret = new GfPlane(UsdCsPINVOKE.GfPlane_Transform(swigCPtr, GfMatrix4d.getCPtr(matrix)), false); if (UsdCsPINVOKE.SWIGPendingException.Pending) { throw UsdCsPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
public static bool operator==(GfPlane lhs, GfPlane rhs) { // The Swig binding glue will re-enter this operator comparing to null, so // that case must be handled explicitly to avoid an infinite loop. This is still // not great, since it crosses the C#/C++ barrier twice. A better approache might // be to return a simple value from C++ that can be compared in C#. bool lnull = lhs as object == null; bool rnull = rhs as object == null; return((lnull == rnull) && ((lnull && rnull) || GfPlane.Equals(lhs, rhs))); }
override public bool Equals(object rhs) { return(GfPlane.Equals(this, rhs as GfPlane)); }
internal static global::System.Runtime.InteropServices.HandleRef getCPtr(GfPlane obj) { return((obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr); }