private void GetUserData() { var request = new GetUserDataRequest { PlayFabId = PlayFabManager.playFabId, Keys = null }; PlayFabClientAPI.GetUserData(request, result => { Debug.Log("Got Adeptness data:"); if ((result.Data == null) || (result.Data.Count == 0)) { Debug.Log("No Adeptness data available"); SetOrUpdateUserData(); } else { currentPlayerAdeptness = float.Parse(result.Data["Adeptness"].Value); Debug.Log(currentPlayerAdeptness); InitializeHistoryQueue(); } }, error => { Debug.Log("Got error retrieving Adeptness data:"); Debug.Log(error.ErrorMessage); }); }
public static void GetUserPublisherReadOnlyData() { var request = new GetUserDataRequest(); // getRequest.Keys = new System.Collections.Generic.List<string>() { filterKey }; PlayFabClientAPI.GetUserPublisherReadOnlyData(request, GetUserPublisherReadOnlyDataCallback, PfSharedControllerEx.FailCallback("GetUserPublisherReadOnlyDataCallback")); }
void GetUserData() { GetUserDataRequest request = new GetUserDataRequest() { PlayFabId = PlayFabId, Keys = null }; PlayFabClientAPI.GetUserData(request, (result) => { Debug.Log("Got user data:"); if ((result.Data == null) || (result.Data.Count == 0)) { Debug.Log("No user data available"); } else { foreach (var item in result.Data) { Debug.Log(" " + item.Key + " == " + item.Value.Value); } } }, (error) => { Debug.Log("Got error retrieving user data:"); Debug.Log(error.ErrorMessage); }); }
public void GetPlayFabData() { var request = new GetUserDataRequest { }; PlayFabClientAPI.GetUserData(request, OnGetDataSuccess, OnGetDataFailure); }
public async Task <GetUserDataResult> GetUserData(string playFabId, List <string> keys) { var sessionTicket = await GetSessionTicket(); if (string.IsNullOrWhiteSpace(sessionTicket)) { throw new Exception(Constants.ACCESS_DENIED_ERROR); } var request = new GetUserDataRequest { AuthenticationContext = new PlayFabAuthenticationContext { ClientSessionTicket = sessionTicket }, PlayFabId = playFabId, Keys = keys }; try { var res = await PlayFabClientAPI.GetUserDataAsync(request); if (res.Error != null) { throw new Exception(res.Error.ErrorMessage); } return(res.Result); } catch (Exception exception) { HandleError(exception); throw; } }
public void GetPlayerDataDeserialized <T>(string i_key, Callback <T> requestSuccessCallback) { StartRequest("Request player data " + i_key); GetUserDataRequest request = new GetUserDataRequest() { PlayFabId = PlayFabId, Keys = new List <string>() { i_key } }; PlayFabClientAPI.GetUserReadOnlyData(request, (result) => { RequestComplete("Player data request complete: " + i_key, LogTypes.Info); if ((result.Data == null) || (result.Data.Count == 0)) { MyMessenger.Send <LogTypes, string, string>(MyLogger.LOG_EVENT, LogTypes.Error, "No user data for " + i_key, PLAYFAB); } else { // should only call the callback ONCE because there is only one key foreach (var item in result.Data) { requestSuccessCallback(JsonConvert.DeserializeObject <T>(item.Value.Value)); } } }, (error) => { HandleError(error, BackendMessages.PLAYER_DATA_REQUEST_FAIL); }); }
public static async Task <int> GetGamesPlayed(string playFabId, PlayFabApiSettings apiSettings, PlayFabAuthenticationContext authenticationContext) { var request = new GetUserDataRequest { PlayFabId = playFabId, Keys = new List <string> { Constants.GAMES_PLAYED_KEY } }; var serverApi = new PlayFabServerInstanceAPI(apiSettings, authenticationContext); var result = await serverApi.GetUserDataAsync(request); if (result.Error != null) { throw new Exception($"An error occured while fetching the number of games played: Error: {result.Error.GenerateErrorReport()}"); } var resultData = result.Result.Data; if (resultData.Count > 0 && resultData.TryGetValue(Constants.GAMES_PLAYED_KEY, out var gamesPlayedRecord)) { return(int.Parse(gamesPlayedRecord.Value)); } // Set the number of games played to be 0 since the record doesn't exist await SetGamesPlayed(0, playFabId, apiSettings, authenticationContext); return(0); }
private void GetUserData() { var request = new GetUserDataRequest { PlayFabId = PlayFabManager.playFabId, Keys = null }; PlayFabClientAPI.GetUserData(request, result => { Debug.Log("Got HighScore Data data:"); if ((result.Data == null) || (result.Data.Count == 0)) { Debug.Log("No HighScore Data data available"); SetOrUpdateUserData(); } else { _highScore = int.Parse(result.Data["HighScore"].Value); Debug.Log(_highScore); FireGuiUpdateEvents(); } }, error => { Debug.Log("Got error retrieving HighScore Data"); Debug.Log(error.ErrorMessage); }); }
//玩家数据Player Data更新成功后调用 void OnUpdateUserData(UpdateUserDataResult result) { //重新获取玩家数据Player Data GetUserDataRequest request = new GetUserDataRequest(); PlayFabClientAPI.GetUserData(request, OnGetUserData, OnPlayFabError); }
public void getFriendImageUrl(string id, Image image, GameObject imobject) { GetUserDataRequest getdatarequest = new GetUserDataRequest() { PlayFabId = id, }; PlayFabClientAPI.GetUserData(getdatarequest, (result) => { Dictionary <string, UserDataRecord> data = result.Data; imobject.SetActive(true); if (data[MyPlayerData.AvatarIndexKey].Value.Equals("fb")) { if (data.ContainsKey("PlayerAvatarUrl")) { // image.GetComponent<MonoBehaviour>().StartCoroutine(loadImage(data["PlayerAvatarUrl"].Value, image)); filterInputField.GetComponent <MonoBehaviour>().StartCoroutine(loadImage(data["PlayerAvatarUrl"].Value, image)); } } else { if (playersAvatars == null) { Debug.Log("NULLLLL"); } image.sprite = playersAvatars[int.Parse(data[MyPlayerData.AvatarIndexKey].Value)]; } }, (error) => { Debug.Log("Data updated error " + error.ErrorMessage); }, null); }
private void UserDataApiContinued2(PlayFabResult <UpdateUserDataResult> updateResult, UUnitTestContext testContext, string failMessage) { var getRequest = new GetUserDataRequest(); var getDataTask2 = clientApi.GetUserDataAsync(getRequest, null, testTitleData.extraHeaders); ContinueWithContext(getDataTask2, testContext, UserDataApiContinued3, true, "GetUserData2 call failed", true); }
public static void RefreshAnimalData(Action onSuccess) { var request = new GetUserDataRequest(); PlayFabClientAPI.GetUserData(request, userData => { Debug.Log("RefreshAnimalData success"); var types = (TileElement.ElementType[])Enum.GetValues(typeof(TileElement.ElementType)); for (int i = 0; i < types.Length; i++) { var key = AnimalLevelData + types[i]; if (userData.Data.ContainsKey(key)) { PlayerPrefs.SetInt(key, int.Parse(userData.Data[key].Value)); } } onSuccess(); }, error => { Debug.LogWarning("Something went wrong with RefreshAnimalData :("); Debug.LogError(error.GenerateErrorReport()); } ); }
public void UserDataApi(UUnitTestContext testContext) { var getRequest = new GetUserDataRequest(); var getDataTask1 = PlayFabClientAPI.GetUserDataAsync(getRequest); ContinueWithContext(getDataTask1, testContext, UserDataApiContinued1, true, "GetUserData1 call failed", false); }
public void UserDataApi(UUnitTestContext testContext) { var getRequest = new GetUserDataRequest(); var getDataTask1 = clientApi.GetUserDataAsync(getRequest, null, testTitleData.extraHeaders); ContinueWithContext(getDataTask1, testContext, UserDataApiContinued1, true, "GetUserData1 call failed", false); }
public async Task <ResultWrapper <VerificationCheckOutput> > Handle(VerificationCheckQuery request, CancellationToken cancellationToken) { ResultWrapper <VerificationCheckOutput> verificationCheckResult = new ResultWrapper <VerificationCheckOutput>(); GetUserDataRequest getUserDataReq = new GetUserDataRequest() { idToken = request.idToken }; ResultWrapper <GetUserDataResponse> getUserDataResult = await _fireBaseTool.GetUserData(getUserDataReq); if (!getUserDataResult.Status) { verificationCheckResult.Status = false; verificationCheckResult.Message = getUserDataResult.Message; return(verificationCheckResult); } verificationCheckResult.Status = true; verificationCheckResult.Result = new VerificationCheckOutput() { IsVerifed = getUserDataResult.Result.emailVerified }; return(verificationCheckResult); }
public static async Task <string> GetIPAsync(string url) { var ip = ""; try { var request = new GetUserDataRequest { Keys = new List <string>() { url }, }; var data = PlayFabClientAPI.GetUserDataAsync(request); await data.ContinueWith((x) => { if (data.Result.Error != null) { ip = "ERROR -- " + data.Result.Error.ErrorMessage; } else if (data.Result.Result != null) { ip = data.Result.Result.Data[url].Value; } }); } catch (Exception e) { ip = "ERROR -- " + e.Message; } return(ip); }
protected override void getPlayerModelByID(PlayerAuthenticationModel playerAuthModel, PlayerCombatBehaviourBase playerCombatBehaviourInstance, Action <ServerPlayerModel> onSuccessHandler, Action onFailureHandler) { GetUserDataRequest request = new GetUserDataRequest(); request.PlayFabId = playerAuthModel.UserID; request.Keys = USER_DATA_KEYS; PlayFabServerAPI.GetUserDataAsync(request).ContinueWith(t => { if (t.Result.Error != null) { onFailureHandler(); } else { try { ServerPlayerModel serverPlayerModel = parseServerPlayerModelFromData(t.Result.Result.Data, playerCombatBehaviourInstance); onSuccessHandler(serverPlayerModel); } catch (Exception e) { Log.Warning("PlayFabPlayerService unable to parse player with ID: " + playerAuthModel.UserID + " " + e.Message); onFailureHandler(); } } }); }
public void GetLevelsInfo(System.Action <object, int []> callback) { GetUserDataRequest req = new GetUserDataRequest(); req.PlayFabId = playFabId; int[] li = new int[20]; for (int i = 0; i < li.Length; i++) { li[i] = -1; } PlayFabClientAPI.GetUserData(req, (userDataResult) => { //Debug.Log("Got the result"); if (userDataResult.Data != null && userDataResult.Data.ContainsKey("Level")) { UserDataRecord udr; userDataResult.Data.TryGetValue("Level", out udr); string[] d = udr.Value.ToString().Split(':'); //Debug.Log("Finished = " + d.Length); for (int i = 0; i < li.Length; i++) { //Debug.Log("I = " + i.ToString()); li[i] = int.Parse(d[i]); } } callback(userDataResult, li); }, (error) => { Debug.Log("Errror " + error); callback(error, li); }); }
//更新玩家数据Player Data(成就奖励已领取)成功后调用 void OnUpdateUserRewardData(UpdateUserDataResult result) { //UpdateUserDataRequest函数调用成功后,使用GetUserDataRequest函数,重新获取玩家的自定义属性,保存在PlayFabUserData类的userData中; GetUserDataRequest request = new GetUserDataRequest(); PlayFabClientAPI.GetUserData(request, OnGetUserData2, OnPlayFabError); }
public void GetPartyOnServer() { List <string> partyKey = new List <string>(); partyKey.Add("Party1"); partyKey.Add("Party2"); partyKey.Add("Party3"); partyKey.Add("Party4"); var dataRequest = new GetUserDataRequest() { Keys = partyKey }; PlayFabClientAPI.GetUserData(dataRequest, (result) => { Debug.Log(PlayFab.Json.PlayFabSimpleJson.SerializeObject(result)); partyResult = result; if (characterListLoadingFinish) { SettingParty(); } }, (error) => { Debug.Log(error.GenerateErrorReport()); }); }
public static async Task <bool> GetPlayerTitleData(string titlePlayerId, List <PlayFabFileDetails> files) { var requestData = new GetUserDataRequest() { PlayFabId = titlePlayerId }; requestData.Keys = files.Select(y => y.FileName).ToList(); var result = await PlayFabServerAPI.GetUserReadOnlyDataAsync(requestData); if (result.Error == null) { foreach (var file in files) { if (result.Result.Data.ContainsKey(file.FileName)) { file.ExistOnServer = true; file.DataAsString = result.Result.Data[file.FileName].Value; } } return(true); } else { return(false); } }
void GetUserData() { GetUserDataRequest request = new GetUserDataRequest() { PlayFabId = PlayFabId, Keys = null }; PlayFabClientAPI.GetUserData(request, (result) => { Debug.Log("Got user data:"); if ((result.Data == null) || (result.Data.Count == 0)) { Debug.Log("No user data available"); } else { win = int.Parse(result.Data["win"].Value); lose = int.Parse(result.Data["lose"].Value); Debug.Log("WIN: " + win + ", LOSE: " + lose); } }, (error) => { Debug.Log("Got error retrieving user data:"); Debug.Log(error.ErrorMessage); }); }
protected IEnumerator userDataQuerry(GetUserDataRequest request) { wait = true; PlayFabClientAPI.GetUserData(request, (result) => { Debug.Log("Got user data:"); if ((result.Data == null) || (result.Data.Count == 0)) { Debug.Log("No user data available"); } else { succesfullUserDataQuerry(result); } querrySuccesfull = true; wait = false; }, (error) => { failedUserDataQuerry(error); this.error = error; querrySuccesfull = false; wait = false; }); while (wait) { yield return(null); } }
public async Task <ResultWrapper <GetUserDataResponse> > GetUserData(GetUserDataRequest request) { ResultWrapper <GetUserDataResponse> result = new ResultWrapper <GetUserDataResponse>() { Result = new GetUserDataResponse() }; HttpContent content = new StringContent(JsonConvert.SerializeObject(request), System.Text.Encoding.UTF8, "application/json");; string action = GetUserData_URL.Replace("API_KEY", _appSettings.FireBase.ApiKey); HttpResponseMessage response = await _httpClient.PostAsync(BASE_URL + action, content); string strResponse = await response.Content.ReadAsStringAsync(); GetUserDataResponseWrapper resultWrapper = JsonConvert.DeserializeObject <GetUserDataResponseWrapper>(strResponse); resultWrapper.users = resultWrapper.users ?? new List <GetUserDataResponse>() { }; result.Status = resultWrapper.users.Count > 0; if (!result.Status) { result.Message = "Can't retrive user data"; } result.Result = resultWrapper.users.FirstOrDefault(); return(result); }
public void GetBoosterData(Action <Dictionary <string, int> > Callback) { string PlayFabId = NetworkManager.UserID; GetUserDataRequest request = new GetUserDataRequest() { PlayFabId = PlayFabId, Keys = null }; PlayFabClientAPI.GetUserData(request, (result) => { if ((result.Data == null) || (result.Data.Count == 0)) { Debug.Log("No user data available"); } else { Dictionary <string, int> dicBoost = new Dictionary <string, int> (); foreach (var item in result.Data) { if (item.Key.Contains("Boost_")) { dicBoost.Add(item.Key, int.Parse(item.Value.Value)); //Debug.Log(" " + item.Key + " == " + item.Value.Value); } } Callback(dicBoost); } }, (error) => { Debug.Log("Got error retrieving user data:"); Debug.Log(error.ErrorMessage); }); }
public static void RefreshUserData(Action onSuccess) { var request = new GetUserDataRequest(); PlayFabClientAPI.GetUserData(request, userData => { Debug.Log("RefreshUserData success"); if (userData.Data.ContainsKey(SoftCurrencyKey)) { PlayerPrefs.SetInt(SoftCurrencyKey, int.Parse(userData.Data[SoftCurrencyKey].Value)); } if (userData.Data.ContainsKey(FreeGiftTimeKey)) { PlayerPrefs.SetString(FreeGiftTimeKey, userData.Data[FreeGiftTimeKey].Value); } onSuccess(); }, error => { Debug.LogWarning("Something went wrong with RefreshUserData :("); Debug.LogError(error.GenerateErrorReport()); } ); }
/** * Initialises user data. */ partial void InitialisePartial() { Debug.Log("Initialising data"); GetUserDataRequest request = new GetUserDataRequest(); PlayFabClientAPI.GetUserData(request, OnDataSuccess, OnDataFailure); }
private void UpdateUserDataCallback(UpdateUserDataResult result) { var testContext = (UUnitTestContext)result.CustomData; var getRequest = new GetUserDataRequest(); clientInstance.GetUserData(getRequest, PlayFabUUnitUtils.ApiActionWrapper <GetUserDataResult>(testContext, GetUserDataCallback2), PlayFabUUnitUtils.ApiActionWrapper <PlayFabError>(testContext, SharedErrorCallback), testContext); }
private void UpdateUserDataCallback(UpdateUserDataResult result) { var testContext = (UUnitTestContext)result.CustomData; var getRequest = new GetUserDataRequest(); PlayFabClientAPI.GetUserData(getRequest, PlayFabUUnitUtils.ApiActionWrapper <GetUserDataResult>(testContext, GetUserDataCallback2), PlayFabUUnitUtils.ApiActionWrapper <PlayFabError>(testContext, SharedErrorCallback), testContext, testTitleData.extraHeaders); }
public void DownloadPlayerData(List <string> keys, Action <GetUserDataResult> result, Action <PlayFabError> loginFailure) { var request = new GetUserDataRequest { Keys = keys }; PlayFabClientAPI.GetUserData(request, result, loginFailure); }
/// <summary> /// get data /// </summary> /// <returns> GetUserDataResponse object</returns> /// <param name="request"> GetUserDataRequest object</param> public GetUserDataResponse GetUserData(GetUserDataRequest request) { return GetUserData(request, Guid.NewGuid().ToString()); }
/// <summary> /// get data /// </summary> /// <returns> GetUserDataResponse object</returns> /// <param name="request"> GetUserDataRequest object</param> /// <param name='jsonRpcCallId'> /// The json rpc call identifier. This is a string generated by the client, which can be used to correlate the response to the request. Max length is 256 characters. A JSON-RPC id must be generated on a per call invocation basis. The Rogerthat platform uses the id of the call to store the call result for a certain amount of time so that if something fails during the communication, the same call (having the same JSON-RPC id) can be resent to the Rogerthat service, allowing to fetch the result, without actually executing the call again. This avoids annoying problems such as duplicate delivery of messages. /// /// You should use a different JSON-RPC id for every call you make. /// /// In case of an intermittent failure such as a network connectivity problem, you can retry the same call using the same JSON-RPC id, without running the risk of duplicate execution of your call (e.g. duplicate message delivery). /// </param> public GetUserDataResponse GetUserData(GetUserDataRequest request, string jsonRpcCallId) { GetUserDataResponse result = new GetUserDataResponse(); WireRequest(0, jsonRpcCallId, "system.get_user_data", (writer) => { request.Write(writer, false); }, (reader) => { result.Read(reader); } ); return result; }